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I'm trying for escape velocity

Sunday, September 11th, 2016 by Holy at

Exit: Time to Go

This site/I have been very quiet. I think — or want to predict — that this is a calm before a storm. I am in the process of redirecting my energies in order to pursue a higher profile status for myself and Sword of Moonlight. It doesn’t mean I’ll necessarily succeed; but I don’t know why not. It’s always difficult to say, because my life experience has been one that: if you attempt to do anything worthwhile where software is concerned, you basically must be prepared to go it completely alone, and to greet a completely unsympathetic wall, every day, as if it’s an outpouring of supportive, eternally grateful, fellow people, that are totally there — not a figment of your psyche willed to be so to spur your work at all; just like everything else you must will into being, tirelessly, day in, day out, for an imagined audience, that apparently could care less if you exist or not! but will paradoxically manifest one day, as if you’d always done so. It’s frankly mad, but it gives me a purpose, where otherwise my life would — I believe — be dull and unmeaningful.

And not for want of alternatives. My life is actually charmed. Which just makes it all the more difficult to willfully break its mold. Anyway, I feel like the time is right to go for broke. I don’t know how, but I will exhaust my options. The most difficult part is considering changing my lifestyle, or traveling again, or even moving if it comes to that. I am very isolated. It’s ideal for software development, and there’s no change I could make that would be more ideal for software development, but like I hope I communicated, raising the profile of this project I think must entail more than mere software work. I’ve done plenty of that for years. And it’s definitely reached a head. But I think to go on like this risks never parting the curtain on the world-stage.

Continued: I'm trying for escape velocity

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Thursday, August 11th, 2016 by Holy at

Exit: Summertime-Screentime

This is a follow-up to last month’s post. I’ve named it the same so it links to the same post in the Discussion Forum. I just want to say, I am not dead, and the file below has been updated with an extra added month or so of work, and that there is a new post in the forum link below, that has more to say. It’s more technical oriented than anything that would be appropriate to say here. Status wise, it’s going to be at least another month’s work. Hopefully better news next time!

The post is at the following address:

And I’ve uploaded the review snapshot here:

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Friday, July 1st, 2016 by Holy at

Exit: Summertime-Screentime

I try to stick something up on the front door here every month. I’ve been MIA most of this year. I miss squawking about Sword of Moonlight to the bees.

I’ve made no secret about working on a rewrite of the original COLLADA-DOM software library. It’s an ultra ambitious undertaking. It’s been at least three months since I started cracking on the core C++ code’s side. To celebrate the work, and lament its unfinished state, I decided that at the end of this month (June) I’d upload something, finished or not. I feel a little safer with a copy on a web server (good hosting services are crack artists at keeping your information in one-piece) and I want the work to be visible. I just can’t yet commit it to the public source code repository, and it’s too soon to give it a folder on this site, without a running program.


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-- A month to go.

Sunday, May 29th, 2016 by Holy at

Exit: A month ago,

It’s been another month already, with nary a peep here, and so, this month, I should try to explain what this work of late is, and what it is-not, and what it means in practice to Sword of Moonlight.

As you must realize — if you’ve been following the proceedings — this COLLADA-related work is to have bearing on the 3-D art side of Sword of Moonlight (SOM) development. But how? This isn’t a simple question, and for now it needs to be restricted to just the work that has been underway so far; as this project is expansive in scope, as much so as SOM is: and, so far I’ve not been able to escape the gravity of “planet-COLLADA!” I’d not expected the job to be so great, but I had anticipated that it might go this way; COLLADA is, or was, a grand project that began about a decade or so ago. It hasn’t fallen off the face of the planet — yet — but it’s only that nothing’s come along to fill its shoes, it hasn’t.

Continued: — A month to go.

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Over here. (April's Business.)

Friday, April 29th, 2016 by Holy at

Exit: Over here.

Lately I’ve been semi blogging my business in the COLLADA DOM Discussion forum waste deep in a dismantled and half reassembled pile of this software library shooting for a late June wrap-up. I want to do a small project with Sword of Moonlight afterward. It will be a treat.

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Springtime for Sword of Moonlight!

Tuesday, March 29th, 2016 by Holy at

Exit: Signs of life

Recently I concluded work, rewriting the Collada-DOM procedural code-generator. I’ve parked a pristine copy at the following address. This probably isn’t suited for a permanent address. (2016)

Earlier in March my Patreon home page for Sword of Moonlight gained its first real monthly backer, and it’s a doozy! None other than Mark C. Barnes, co-father of the Collada standard, and COLLADA: Sailing the Gulf of 3D Digital Content Creation. I hope that Mr. Barnes does not mind my saying so here, this way. However it’s very important to me/us and Sword of Moonlight, and I cannot think of a more fitting way for this adventure to begin its long awaited takeoff into ascendancy! (I also hope my recent rewrite of the pitch on the home page proved effective.)

Collada-DOM is a key component to Daedalus, which is the name of the 2016 initiative to focus laser-like on the content-creation element of Sword of Moonlight. To this end Collada-DOM will have to be fully reengineered, in order to prove itself up to the task. In doing so, I fully intend to elevate Collada to new heights at every step of the process. I want to add also, that I am supremely grateful for Collada; Even if it has a long way yet to go. It’s a far better boat to be in than the alternatives. (Arguably there is no alternative.)

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