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Exit: March, 2018 Archive

Spinning plates!

Sunday, March 18th, 2018 by Holy at www.swordofmoonlight.net

Exit: To be continued...

So, I realized recently a bug was introduced into the level design tool — not long ago, but not so recently either — that is so sinister that I stopped everything to prepare a new release in order to minimize the possibility of spoiling anyone’s fun.

Truth is, I was looking for an out anyway, since the latest work has spun off into multiple different directions, some completely unpredictable. The genesis of this release sprung from an inspired moment, that I couldn’t have predicted at all, at the time. And ended with only the basics of that idea realized. Instead, the focus of this release became a small side project to find a way for the tool’s two number tables to be able to set a column to the same value for more than one row at a time — in any combination. I wanted to do this since two or three releases ago, because this will be important in the future, in order to fully take advantage of a new way to adjust the order items are displayed in game menus. The basic problem being that the items need to be in the game before they can be so adjusted, and until now there was no easy way to do that than to manually select every one individually and input a quantity figure into these tables.

The reason this mushroomed, is the tables themselves are unique among the element’s of Sword of Moonlight’s tools. And since they are only in two relatively insignificant places, I had not personally spent a lot of time with them, and now that I was doing so, I saw their evidently substandard state, and felt it was high time to bring them up to code, whatever it took.

The other standout highlight of this milestone release (1.2.2) is I was finally able to get to the bottom of why Sword of Moonlight’s button elements appeared different from the bitmaps embedded in the program data, and so all of the button bitmaps have been replaced with composites of the originals and their degraded versions — or how they’ve actually appeared to the end-user up until now. For the gray buttons, it wasn’t simply possible to use the actual image, because its hue is much more red, and so does not appear designed to blend naturally into the background images that the buttons are displayed over.

Continued: Spinning plates!

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