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Exit: Daedalus 3-D Archive

ColladaDOM 3 Reference Viewer

Wednesday, May 31st, 2017 by Holy at www.swordofmoonlight.net

Exit: Something Old

It’s deadline time again. All I can manage, again, is a follow-up to April’s post.

Here is a link from some time ago in the forums that leads to a new graphical application that visualizes COLLADA’s XML resources. It works much as a web browser displays a web page.

http://www.swordofmoonlight.net/holy/ColladaDOM_3_Reference_Viewer.zip

I am keeping it up-to-date with new capabilities as they come online. There are sample files and keyboard and mouse usage instructions to be had in the following link.

http://www.swordofmoonlight.net/bbs2/index.php?topic=234.msg2253#msg2253

In May I could hardly recall where I spent my time, except that in the previous week I’ve worked extensively on the “FX” part of the application in preparation for taking it beyond the confines of Nvidia’s Cg API that was part of an initiative for the PlayStation 3 but is now gathering cobwebs; Only in the last weeks while I was working on it Nvidia took down its online documentation.

In the week prior I decided to apply myself to nooks and crannies: working on nonlinear curve design and its application to 3-D animation.

Finally I was able to recall the earlier part of the month. In that time I believe I hit upon a practical way to incorporate the newer of COLLADA’s two XML schemas (1.5.0) into the software; Which was a first.

This application is a refinished version of what is very possibly the earliest existing COLLADA software package. By this point I’m heavily invested in COLLADA. I may be the only person who is so. In fact I have my doubts about its future, including my own. It is because of what I’ve learned working on it. That I’ve doubt I can do anything to spur its adoption, no matter what I may achieve. I chose to do this quite simply because I felt like it. That’s how I still feel, and I’m not one to cut my losses and walk away. What this means is that COLLADA may be no better to Sword of Moonlight than if it had its own proprietary format. Which is not good. Because it will mean that COLLADA will only be as good as the software that I develop for it.

I guess if that’s its fate it will be, if nothing else, a stunning rebuke of this abysmal field’s inability to escape the gravitational well its self-satisfaction has made for itself.

Forum Discussion

Something old and something new

Saturday, April 29th, 2017 by Holy at www.swordofmoonlight.net

Exit: Something Blue


Something borrowed, and something blue.

Forum Discussion

Alive and kicking

Wednesday, March 29th, 2017 by Holy at www.swordofmoonlight.net

Exit: Update

I feel like I have to post something up here before April. Two months is long enough to lay low. Unfortunately I don’t have a lot to add. I fear I’ve been preoccupied by the return of Twin Peaks this year; but not procrastinating. I have been steeped in Twin Peaks though. No more so than when I have entertainments. I owe myself some time to myself.

Yesterday I finished working on a supplemental component of the COLLADA-DOM software library, which I’ve been dedicated to now, going on more than a year. It preexisted my involvement, so I feel I must work on it or discard it, and I’m uncomfortable doing the latter. Besides, it’s proven a good exercise for working with the primary component in an exhaustive real world capacity. I like to think of it as a “reference implementation” code base. That means its raison d’etre is to demonstrate to software developers how things are done or can be so.

http://www.swordofmoonlight.net/holy/COLLADA-RT_snapshot.zip

The above link has untested C++ source code for that component. All that said I believe it will be a core building block for the “Daedalus 3-D” software suite I’m inching toward. Sword of Moonlight will use it before the end of the year to automatically manage a cache of art files stored in its native formats so that when it sees the COLLADA files are modified it will rebuild the affected cached files, like your web browser’s web cache. This will make artists’ lives much easier, including my own. I’m also working to converting the portable art files to COLLADA. What remains to be seen is if artists can work with COLLADA or not, since support for COLLADA is very poor. Although probably better than support for the older Microsoft X tool chain. I’m hoping a new and improved COLLADA-DOM will convince vendors to better support COLLADA. And if that fails, then I will just have to work on the new Daedalus software suite until it’s a full-featured artist’s tool.

Working on the art end is proving less newsworthy than working on the media player. It just doesn’t have developments that lend themselves to print. I know things seem slow around here. I would say best case scenario is nobody cares; but that’s not true. I of course hope people care and check in here once in a while. I care. I will always care.

Forum Discussion

Let the execution begin!

Tuesday, November 8th, 2016 by Holy at www.swordofmoonlight.net

Exit: A year in purgatory

I completed the initial work on my long-in-progress COLLADA-DOM rewrite effort yesterday. There is a development snapshot posted in the SF.net project forum:

https://sourceforge.net/p/collada-dom/discussion/531263/thread/77d6993e/#2017

Tomorrow is the Donald Trump election. I don’t know what Thanatos drives us to the brink, but it’s more than I care to take. Perhaps in two days the world will find ourselves in a Fellini film, across from Berlusconi’s Italia.

I had a chance opportunity to speak with a Khronos Group forum moderator — and probably employee — owing to a spam report I submitted. They were so polite, I mentioned my interest in taking on COLLADA anew. COLLADA — being an orphan project most likely — it turns out was assigned to the group’s elected president: Neil Trevett. Since my message was going to be forwarded to them, I realized, as fate would have it actually, that it was a rare opportunity to communicate the anti-aliasing “killer” technology I hit upon last year. I thought there might be a chance to patent it yet, and use proceeds from a patent to seed a grant foundation in service of the 3-D arts. Mr. Trevett holds many patents in the field, and is the president of a division of Nvidia according to his Wikipedia article. It could be the best of all worlds…

The employee told me he was traveling when we first spoke on the subject of contacting someone within the organization concerning COLLADA. Other than that I’ve not heard word back from them. It’s been a week or so since that weekend. It seems like a perfect arrangement. I am glad to have the tacit approval of Mark Barnes. I don’t know why these things don’t go more swimmingly. It’s just been my experience that nothing is like in the movies. We are our better angels there. That said; my life has certainly been replete with movie-like events. They just tend to be things unshared. I often find it very strange.

Forum Discussion

SHOW YOUR WORK

Thursday, August 11th, 2016 by Holy at www.swordofmoonlight.net

Exit: Summertime-Screentime

This is a follow-up to last month’s post. I’ve named it the same so it links to the same post in the Discussion Forum. I just want to say, I am not dead, and the file below has been updated with an extra added month or so of work, and that there is a new post in the SF.net forum link below, that has more to say. It’s more technical oriented than anything that would be appropriate to say here. Status wise, it’s going to be at least another month’s work. Hopefully better news next time!

The SF.net post is at the following address:

https://sourceforge.net/p/collada-dom/discussion/531263/thread/77d6993e/

And I’ve uploaded the review snapshot here:

http://sdk.swordofmoonlight.net/Very.Much.Unfinished.COLLADA-DOM.2.5.zip

Forum Discussion

SHOW YOUR WORK

Friday, July 1st, 2016 by Holy at www.swordofmoonlight.net

Exit: Summertime-Screentime

I try to stick something up on the front door here every month. I’ve been MIA most of this year. I miss squawking about Sword of Moonlight to the bees.

I’ve made no secret about working on a rewrite of the original COLLADA-DOM software library. It’s an ultra ambitious undertaking. It’s been at least three months since I started cracking on the core C++ code’s side. To celebrate the work, and lament its unfinished state, I decided that at the end of this month (June) I’d upload something, finished or not. I feel a little safer with a copy on a web server (good hosting services are crack artists at keeping your information in one-piece) and I want the work to be visible. I just can’t yet commit it to the public source code repository, and it’s too soon to give it a folder on this site, without a running program.

Continued: SHOW YOUR WORK

Forum Discussion


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