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Exit: 2014 Archive

Aloha 2015!

Monday, December 29th, 2014 by Holy at www.swordofmoonlight.net

Exit: Aloha 2014.

Here is a link to a scrambled late night post recounting everything I am able to recall that happened this year of the lord 2014.

I had hoped to have a release or at least a demo ready by now to account for the last few months but that’s not going to happen. I feel like I need to post something to make the site/project look alive; but on the bright side…

The next release is going on a full third of a year in the making. That’s HUGE!

Forum Discussion

What happened?

Sunday, November 30th, 2014 by Holy at www.swordofmoonlight.net

Exit: November

Since sometime in October I’ve been busy working on a brand new first class tool for Sword of Moonlight. This tool will replace SOM_MAIN, or it actually is SOM_MAIN, only with something to do for a change!

What does it do? Glad you ask. It’s going to be a full featured graphical user interface for managing the gettext based game translation files. Since the translation files are limitless and can contain any text whatsoever, it’s wise to put your initial text in a translation file too, so that you end up with an orderly document containing all of the text in one place. Then you can replace the text scattered about all of the map files with links that will never have to be changed. In other words, the project files in this way can be made language neutral.

Just as you’d expect, the new SOM_MAIN text manager is independent of the project files. This way SOM_MAIN and SOM_EDIT (and its spawn) are able to complement each other. SOM_EDIT’s tools can open SOM_MAIN in a compact form to a particular piece of interesting text. You can also switch out of the compact mode or work entirely without SOM_EDIT or vice versa.

This release is taking so long because so many features are involved; more than I can list here. It’s going to take one more month to be release worthy / a fine way to end 2014.

Forum Discussion

Arrested development

Monday, October 13th, 2014 by Holy at www.swordofmoonlight.net

Exit: This Mortal Coil

To every thing there is a season, and a time to every purpose under the heaven:

Last week I caught Print the Legend on Netflix. It’s a brand new film, and a Netflix Original, so odds are that’s the only way to see it for now or the time being. But what it also is is a tour de force of the perils and pitfalls of the fragile corporate ecosystem, what it means to insinuate yourself or your company into that system, and what you’d hope to gain or lose by doing so.

It’s about 3D printing, which is a relatively immature technology; presently it is where computers were at before the appearance of affordable personal computers. Whereas personal computer technology itself is at an incredibly advanced stage just on the cusp of realizing all its promises. There is a struggle between what metaphor to apply to 3D printing in the film and the community that is its subject, but that takes a backseat to the development of private and eventually public firms competing to dominate the theoretical market for these products.

What you get a glimpse into is just how grueling and unrewarding that process is. It is ultimately self destructive, because it is as the film illustrates, incredibly risky and highly dependent on numerous unpredictable factors coalescing at once. It’s pure chaos in other words. Why would anyone get on board with that? It’s debatable whether or not this approach is always necessary or what…

Continued: Arrested development

Forum Discussion

Should you choose to accept it

Friday, September 19th, 2014 by Holy at www.swordofmoonlight.net

Exit: Multitask,

This release all but completes the push toward a total multitasking experience. Sometime ago it became possible to use all of the tools at the same time, and to minimize them individually to the Windows taskbar. In other words the kind of functionality users rightly expect.

This newfound ability opened the door to a number of minor paradoxes, namely that because each tool is its own program, whenever one of the tools is used to alter the project, the other tools will not be aware of the changes, even though the interactions are perfectly safe and sound.

This release addresses the bulk of those paradoxes, but not all. Not because what remains is too difficult to address, but just because it is deemed too trivial to address at this time. It will all be taken care of in due course, without any cause for celebration. This release does so by again focusing on the SOM_MAP tile setup screen exclusively…

Continued: Should you choose to accept it

Forum Discussion

Whoa there. Not so fast!

Tuesday, September 16th, 2014 by Holy at www.swordofmoonlight.net

Exit: King of KING'S FIELDs

Behold KING’S FIELD II in all of its resplendent glory!

This is a speed run on Youtube made by szsk. The picture is foggy and grey but otherwise it’s a great introduction to KF2 since you get to see so much of it in around 1hr flat. Of course the play is pretty unorthodox since it is a speed run after all…

But here is the thing. I don’t understand why I even have to argue with anyone that this is the best game ever spawned by the human race. It’s just so utterly gorgeous, nothing else even compares; having it all fired at you rapid fire just makes it all the more obvious, undeniably so, no mincing words.

Continued: Whoa there. Not so fast!

Forum Discussion

Done and Done.

Thursday, September 11th, 2014 by Holy at www.swordofmoonlight.net

Exit: Lean & Mean

A new release is online. It sheds the Glib DLL files which were previously required for in-game text translation and other services. The files are still in the TOOL folder just to smooth over the upgrade to the newer versions of SomEx’s DLL file. I’d love to remove them but I don’t see how.

In any case with the latest version they can be safely removed, and your wouldbe game won’t have any relation to the GPL or any other license whatsoever. I intend to keep things that way from here on out.

The Glib implementation came from the GIMP project, which is by far the most high profile Gnome project on Windows. Its “gettext” subsystem had up to this point been a liability, for under certain circumstances that were never understood it could cause a game’s framerate to plummet whenever some of its translated text appeared on screen…

Continued: Done and Done.

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