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ColladaDOM 3 Reference Viewer

June 29th, 2017 by Holy at www.swordofmoonlight.net

The software demonstration from last month now has a location bar and downloads a graphic from this website if opened to a blank document.

http://www.swordofmoonlight.net/holy/ColladaDOM_3_Reference_Viewer.zip

The new graphic demonstrates an experimental sRGB mode and also in this file I devised a way to extend COLLADA’s Common Profile to be able to represent Sword of Moonlight’s material values. This was a major stumbling block when I first approach Sword of Moonlight via COLLADA.

The location bar uses a UI code base that I settled on earlier in June called GLUI. I’ve added “copy & paste” to it. I did so for Unix like environments also, but am still working on a full non-Windows version as I speak. I’ve had good relations with Nigel who develops GLUI. I would like to develop it alongside the Daedalus project to complement Sword of Moonlight with art creation tools. I’m uncertain what the future holds. I know that this is destiny, but the way Nigel works is too counterproductive, so unless I can insinuate my values into the GLUI effort it will have to be reconstituted into a sister project that can develop at a brisker pace. I’ve enjoyed myself, but I must live at the speed of mere mortals.

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ColladaDOM 3 Reference Viewer

May 31st, 2017 by Holy at www.swordofmoonlight.net

It’s deadline time again. All I can manage, again, is a follow-up to April’s post.

Here is a link from some time ago in the forums that leads to a new graphical application that visualizes COLLADA’s XML resources. It works much as a web browser displays a web page.

http://www.swordofmoonlight.net/holy/ColladaDOM_3_Reference_Viewer.zip

I am keeping it up-to-date with new capabilities as they come online. There are sample files and keyboard and mouse usage instructions to be had in the following link.

http://www.swordofmoonlight.net/bbs2/index.php?topic=234.msg2253#msg2253

In May I could hardly recall where I spent my time, except that in the previous week I’ve worked extensively on the “FX” part of the application in preparation for taking it beyond the confines of Nvidia’s Cg API that was part of an initiative for the PlayStation 3 but is now gathering cobwebs; Only in the last weeks while I was working on it Nvidia took down its online documentation.

In the week prior I decided to apply myself to nooks and crannies: working on nonlinear curve design and its application to 3-D animation.

Finally I was able to recall the earlier part of the month. In that time I believe I hit upon a practical way to incorporate the newer of COLLADA’s two XML schemas (1.5.0) into the software; Which was a first.

This application is a refinished version of what is very possibly the earliest existing COLLADA software package. By this point I’m heavily invested in COLLADA. I may be the only person who is so. In fact I have my doubts about its future, including my own. It is because of what I’ve learned working on it. That I’ve doubt I can do anything to spur its adoption, no matter what I may achieve. I chose to do this quite simply because I felt like it. That’s how I still feel, and I’m not one to cut my losses and walk away. What this means is that COLLADA may be no better to Sword of Moonlight than if it had its own proprietary format. Which is not good. Because it will mean that COLLADA will only be as good as the software that I develop for it.

I guess if that’s its fate it will be, if nothing else, a stunning rebuke of this abysmal field’s inability to escape the gravitational well its self-satisfaction has made for itself.

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Something old and something new

April 29th, 2017 by Holy at www.swordofmoonlight.net


Something borrowed, and something blue.

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Alive and kicking

March 29th, 2017 by Holy at www.swordofmoonlight.net

I feel like I have to post something up here before April. Two months is long enough to lay low. Unfortunately I don’t have a lot to add. I fear I’ve been preoccupied by the return of Twin Peaks this year; but not procrastinating. I have been steeped in Twin Peaks though. No more so than when I have entertainments. I owe myself some time to myself.

Yesterday I finished working on a supplemental component of the COLLADA-DOM software library, which I’ve been dedicated to now, going on more than a year. It preexisted my involvement, so I feel I must work on it or discard it, and I’m uncomfortable doing the latter. Besides, it’s proven a good exercise for working with the primary component in an exhaustive real world capacity. I like to think of it as a “reference implementation” code base. That means its raison d’etre is to demonstrate to software developers how things are done or can be so.

http://www.swordofmoonlight.net/holy/COLLADA-RT_snapshot.zip

The above link has untested C++ source code for that component. All that said I believe it will be a core building block for the “Daedalus 3-D” software suite I’m inching toward. Sword of Moonlight will use it before the end of the year to automatically manage a cache of art files stored in its native formats so that when it sees the COLLADA files are modified it will rebuild the affected cached files, like your web browser’s web cache. This will make artists’ lives much easier, including my own. I’m also working to converting the portable art files to COLLADA. What remains to be seen is if artists can work with COLLADA or not, since support for COLLADA is very poor. Although probably better than support for the older Microsoft X tool chain. I’m hoping a new and improved COLLADA-DOM will convince vendors to better support COLLADA. And if that fails, then I will just have to work on the new Daedalus software suite until it’s a full-featured artist’s tool.

Working on the art end is proving less newsworthy than working on the media player. It just doesn’t have developments that lend themselves to print. I know things seem slow around here. I would say best case scenario is nobody cares; but that’s not true. I of course hope people care and check in here once in a while. I care. I will always care.

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Reality Reality

January 30th, 2017 by Holy at www.swordofmoonlight.net

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Random Thoughts (of a dubious variety)

December 29th, 2016 by Swordofmoonlight.net at www.swordofmoonlight.net

This post began as an off-topic forum post (“Beginners and Other Nonsense”) but I liked it so that I wanted to give it more prominence, and I thought it would work better as a front page post than another “COLLADA-DOM” update would. As such it’s rather informal for a change.

Michael Samyn’s Patreon turned me onto this:

http://www.immersence.com/publications/char/2004-CD-Space.html

The 1995 one (Osmose) is so evocative of King’s Field 2. Funny they are of the same year. I swear the sound effects in the YouTube video sound identical to those in in the early caverns. Like the located hoots and hollers of the monsters especially.

In the last week of 2016 I’ve found myself listening to select songs off David Bowie’s Heathen (and trying to piece parts of their open-ended lyrics together.) There’s a certain vibe right now, but also I think I’m processing his passing this year…

Station to Station is usually considered to be Bowie’s kind of climactic masterpiece. It’s not part of Heathen, but you always come back to it when researching his career. It got me looking into the Sephirot from the Kabbalah. The Sephirot is translated as “Tree of Life.” And looking at it, it made me think of the trees in King’s Field 2′s villages.

Those trees don’t really look like trees very much, but they do look like the Sephirot. It made me want to find images of them online, but that never goes well, although I find adding “screenshot” to the search term helps a lot. Ultimately I loaded the game up to revisit them.

I was imagining, what if their underlying polygon models were shaped like the circuits of the Sephirot? Wouldn’t that be a hoot! (Edited: one day I will answer this question, when I begin the project of transferring the models off of the disc.)

While I was searching I came across an older Konami game called King’s Valley. The cover of it, especially King’s Valley II looks like it could be a King’s Field game. The game format is 2-D, but it’s not unevocative of King’s Field. I wonder if there’s a missing link there; if perhaps the genesis of the name was as if to say, let’s make King’s Valley, but in 3-D, and call it “field,” because that’s evocative of a 3-D space.

I don’t think it’s impossible. I don’t even think the Sephirot is impossible. The Waters of Life and Tree of Life are a constant theme in King’s Field.

The annual GameFAQs status report is also available:

http://www.gamefaqs.com/boards/958393-sword-of-moonlight-kings-field-making-tool/74735366

There’s not much to report this year due to my focus being taken up by the need to switch Sword of Moonlight over to a newer art format than Microsoft X all year long.

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