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Exit: Time to Go

I'm trying for escape velocity

September 11th, 2016 by Holy at

This site/I have been very quiet. I think — or want to predict — that this is a calm before a storm. I am in the process of redirecting my energies in order to pursue a higher profile status for myself and Sword of Moonlight. It doesn’t mean I’ll necessarily succeed; but I don’t know why not. It’s always difficult to say, because my life experience has been one that: if you attempt to do anything worthwhile where software is concerned, you basically must be prepared to go it completely alone, and to greet a completely unsympathetic wall, every day, as if it’s an outpouring of supportive, eternally grateful, fellow people, that are totally there — not a figment of your psyche willed to be so to spur your work at all; just like everything else you must will into being, tirelessly, day in, day out, for an imagined audience, that apparently could care less if you exist or not! but will paradoxically manifest one day, as if you’d always done so. It’s frankly mad, but it gives me a purpose, where otherwise my life would — I believe — be dull and unmeaningful.

And not for want of alternatives. My life is actually charmed. Which just makes it all the more difficult to willfully break its mold. Anyway, I feel like the time is right to go for broke. I don’t know how, but I will exhaust my options. The most difficult part is considering changing my lifestyle, or traveling again, or even moving if it comes to that. I am very isolated. It’s ideal for software development, and there’s no change I could make that would be more ideal for software development, but like I hope I communicated, raising the profile of this project I think must entail more than mere software work. I’ve done plenty of that for years. And it’s definitely reached a head. But I think to go on like this risks never parting the curtain on the world-stage.

I think the time is right for my work. And supposedly sometime around now the “Moratheia” art project is to be debuted — this is the only real hope Sword of Moonlight has to capture the public’s imagination in any form in any time soon. I’d really love to see anything new right now myself. I don’t know exactly what this means. My new mood has more to do with a lousy day, when yesterday a close/longtime pet died unexpectedly, in middle age. They were kind of the last thing tying me to my comfortable home, which is more like a cocoon than a home in any real sense. I thought this pet would live for potentially at least a few more years, but regardless of circumstances, I’d long thought to myself that their passing would mark a transition in my life, into a more professional role. I’ve always intended or desired to be in a public figure role of some form, even though I may not be well suited for the task, but even someone like Linus Torvalds can be a public figure of sorts. I think I was a very good public speaker when I was young, but I’ve spent too many years under solitary confinement like conditions, and any abilities I’d had have eroded. Although I’m sure I’m more comfortable in public than anyone among my extended family going by family gatherings, so I don’t think I am a lost cause by any means.

As far as official business goes, I can report that today I put yet another development snapshot for COLLADA-DOM up on the boards. Please see past months posts for links, and go to the bottom for the latest there. I think my contribution to COLLADA is important, and I hope it will reinvigorate COLLADA. Because even if Sword of Moonlight can successfully switch over to COLLADA, COLLADA is still necessarily collaborative; it requires an application ecosystem where all parties have achieved a certain minimum degree of standards. Therefore it will be a much more ambitious project to elevate COLLADA to a point where it is fully useful. I think that’s a project for the coming decades. One vehicle I intend to pursue is a role in mounting a new era for COLLADA. If I can get even modest results for it, I intend to try to find a company that will pay me a modest salary just to be continually involved with COLLADA, ostensibly to cover travel expenses where meetings are deemed appropriate.

By this I mean, I intend to not take on any job-like duties, but I hope I can still be paid by a company. I need something like this, if only to create a picture of legitimacy. Lord knows I haven’t gotten far by the online crowdfunding-patronage route. This isn’t as crazy as it seems (not to me anyway) because COLLADA’s perceived success is linked to its public, owned-by-no-one, image. But even no one must have a way to get by in this world. And I assume some big software company will see that there is value there, compared to their funds. A cyberspace cannot be perceived to be owned by anyone, or at least it cannot be birthed under such circumstances (commercial actors always seem to find a way to completely subsume public things as soon as they become ripe.)

Is all of this just a phase or idea I have? Maybe so. But I can tell you that when I have ideas, those ideas have a way of taking on a life of their own. Something must give. The stars are aligned. This is me publicly saying so. This is me stepping out of my comfort zone, to envision new possibilities. Let’s hope things are about to get real. Real soon. Or the sooner the better anyway. We don’t live forever.

Forum Discussion


August 11th, 2016 by Holy at

This is a follow-up to last month’s post. I’ve named it the same so it links to the same post in the Discussion Forum. I just want to say, I am not dead, and the file below has been updated with an extra added month or so of work, and that there is a new post in the forum link below, that has more to say. It’s more technical oriented than anything that would be appropriate to say here. Status wise, it’s going to be at least another month’s work. Hopefully better news next time!

The post is at the following address:

And I’ve uploaded the review snapshot here:

Forum Discussion


July 1st, 2016 by Holy at

I try to stick something up on the front door here every month. I’ve been MIA most of this year. I miss squawking about Sword of Moonlight to the bees.

I’ve made no secret about working on a rewrite of the original COLLADA-DOM software library. It’s an ultra ambitious undertaking. It’s been at least three months since I started cracking on the core C++ code’s side. To celebrate the work, and lament its unfinished state, I decided that at the end of this month (June) I’d upload something, finished or not. I feel a little safer with a copy on a web server (good hosting services are crack artists at keeping your information in one-piece) and I want the work to be visible. I just can’t yet commit it to the public source code repository, and it’s too soon to give it a folder on this site, without a running program.


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-- A month to go.

May 29th, 2016 by Holy at

It’s been another month already, with nary a peep here, and so, this month, I should try to explain what this work of late is, and what it is-not, and what it means in practice to Sword of Moonlight.

As you must realize — if you’ve been following the proceedings — this COLLADA-related work is to have bearing on the 3-D art side of Sword of Moonlight (SOM) development. But how? This isn’t a simple question, and for now it needs to be restricted to just the work that has been underway so far; as this project is expansive in scope, as much so as SOM is: and, so far I’ve not been able to escape the gravity of “planet-COLLADA!” I’d not expected the job to be so great, but I had anticipated that it might go this way; COLLADA is, or was, a grand project that began about a decade or so ago. It hasn’t fallen off the face of the planet — yet — but it’s only that nothing’s come along to fill its shoes, it hasn’t.

COLLADA hasn’t been a success, and it’s sputtered for years. It hasn’t been taken seriously. There are too many temptations, and the problem it’s meant to address is an old problem, that people are just used to, and so so-easily accept the status-quo. Part of the problem is COLLADA is titanic in its ambition. Its originators believed it would run on its own gas, and that titans of industry would see its promise clearly, and do all the heavy lifting for them. This is an easy criticism of groups like Khronos and other standards committees to begin with. But the problem with COLLADA, is that although it sought to fulfill a need that titans-of-industry have; it also has in it seeds of these very industries’ destruction — It’s more attractive to industry outsiders, like us, and so no one has taken it to heart, or needed to, enough to.

The COLLADA standards (there are actually two) are based on “XML Schema,” or a recommendation by the group that seems to manage many, but not all, of the various standards surrounding software-related technology that is used in large by the Internet. XML Schema is not the only thing like it, but it’s what COLLADA used, and is what the biggest names on Internet guiding principals came up with. COLLADA’s use of this schema is very complicated, and the schema itself is very complicated. It’s not directly applicable to programming. XML computer files look a lot like HTML files; except they are more strict, as XML is more geared toward the needs of software programmers, than that of people who would’ve made the first webpages, and I still make webpages by hand myself, to this day. (There probably isn’t a better way.)

When you visit a webpage on the Internet, and it has parts that you can interact with, that are not part of your web browser’s basic facilities, it is most likely doing so via what is called the “DOM,” or Document-Object-Model. This is part of a process where the HTML in the webpage is made available to scripts embedded in the webpage — most likely JavaScript — that have the express purpose of animating, or rewriting the page, in real-time, so-to-speak. Now the page itself probably was not originally created by such an animation-script; although it can be. But for COLLADA, it’s not something that can be readily written by hand. Parts of it could be. But ultimately there are fields that must be filled with lots and lots of data, that are not written text at all. So you can say, for COLLADA, to begin with, animating it, and creating it, are fundamentally the same.

You can approach it in different ways. The way we weak-willed humans are wont to, is to treat the COLLADA file, as if it’s a written text, and then manipulate little differently from a demoniac, code-driven text-editor. It’s one way: but not a good way, or the right way. Text is the lowest-common-denominator in the world of software; the furthest you can get away from it, the better you known you’re doing. In a word, to trade in text, is unhealthy: it signifies weakness, and frailness.

Continued: — A month to go.

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Over here. (April's Business.)

April 29th, 2016 by Holy at

Lately I’ve been semi blogging my business in the COLLADA DOM Discussion forum waste deep in a dismantled and half reassembled pile of this software library shooting for a late June wrap-up. I want to do a small project with Sword of Moonlight afterward. It will be a treat.

Forum Discussion

Springtime for Sword of Moonlight!

March 29th, 2016 by Holy at

Recently I concluded work, rewriting the Collada-DOM procedural code-generator. I’ve parked a pristine copy at the following address. This probably isn’t suited for a permanent address. (2016)

Earlier in March my Patreon home page for Sword of Moonlight gained its first real monthly backer, and it’s a doozy! None other than Mark C. Barnes, co-father of the Collada standard, and COLLADA: Sailing the Gulf of 3D Digital Content Creation. I hope that Mr. Barnes does not mind my saying so here, this way. However it’s very important to me/us and Sword of Moonlight, and I cannot think of a more fitting way for this adventure to begin its long awaited takeoff into ascendancy! (I also hope my recent rewrite of the pitch on the home page proved effective.)

Collada-DOM is a key component to Daedalus, which is the name of the 2016 initiative to focus laser-like on the content-creation element of Sword of Moonlight. To this end Collada-DOM will have to be fully reengineered, in order to prove itself up to the task. In doing so, I fully intend to elevate Collada to new heights at every step of the process. I want to add also, that I am supremely grateful for Collada; Even if it has a long way yet to go. It’s a far better boat to be in than the alternatives. (Arguably there is no alternative.)

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