This post began as an off-topic forum post (“Beginners and Other Nonsense”) but I liked it so that I wanted to give it more prominence, and I thought it would work better as a front page post than another “COLLADA-DOM” update would. As such it’s rather informal for a change.
Michael Samyn’s Patreon turned me onto this:
The 1995 one (Osmose) is so evocative of King’s Field 2. Funny they are of the same year. I swear the sound effects in the YouTube video sound identical to those in in the early caverns. Like the located hoots and hollers of the monsters especially.
In the last week of 2016 I’ve found myself listening to select songs off David Bowie’s Heathen (and trying to piece parts of their open-ended lyrics together.) There’s a certain vibe right now, but also I think I’m processing his passing this year…
Station to Station is usually considered to be Bowie’s kind of climactic masterpiece. It’s not part of Heathen, but you always come back to it when researching his career. It got me looking into the Sephirot from the Kabbalah. The Sephirot is translated as “Tree of Life.” And looking at it, it made me think of the trees in King’s Field 2′s villages.
Those trees don’t really look like trees very much, but they do look like the Sephirot. It made me want to find images of them online, but that never goes well, although I find adding “screenshot” to the search term helps a lot. Ultimately I loaded the game up to revisit them.
I was imagining, what if their underlying polygon models were shaped like the circuits of the Sephirot? Wouldn’t that be a hoot! (Edited: one day I will answer this question, when I begin the project of transferring the models off of the disc.)
While I was searching I came across an older Konami game called King’s Valley. The cover of it, especially King’s Valley II looks like it could be a King’s Field game. The game format is 2-D, but it’s not unevocative of King’s Field. I wonder if there’s a missing link there; if perhaps the genesis of the name was as if to say, let’s make King’s Valley, but in 3-D, and call it “field,” because that’s evocative of a 3-D space.
I don’t think it’s impossible. I don’t even think the Sephirot is impossible. The Waters of Life and Tree of Life are a constant theme in King’s Field.
The annual GameFAQs status report is also available:
There’s not much to report this year due to my focus being taken up by the need to switch Sword of Moonlight over to a newer art format than Microsoft X all year long.
I completed the initial work on my long-in-progress COLLADA-DOM rewrite effort yesterday. There is a development snapshot posted in the SF.net project forum:
Tomorrow is the Donald Trump election. I don’t know what Thanatos drives us to the brink, but it’s more than I care to take. Perhaps in two days the world will find ourselves in a Fellini film, across from Berlusconi’s Italia.
I had a chance opportunity to speak with a Khronos Group forum moderator — and probably employee — owing to a spam report I submitted. They were so polite, I mentioned my interest in taking on COLLADA anew. COLLADA — being an orphan project most likely — it turns out was assigned to the group’s elected president: Neil Trevett. Since my message was going to be forwarded to them, I realized, as fate would have it actually, that it was a rare opportunity to communicate the anti-aliasing “killer” technology I hit upon last year. I thought there might be a chance to patent it yet, and use proceeds from a patent to seed a grant foundation in service of the 3-D arts. Mr. Trevett holds many patents in the field, and is the president of a division of Nvidia according to his Wikipedia article. It could be the best of all worlds…
The employee told me he was traveling when we first spoke on the subject of contacting someone within the organization concerning COLLADA. Other than that I’ve not heard word back from them. It’s been a week or so since that weekend. It seems like a perfect arrangement. I am glad to have the tacit approval of Mark Barnes. I don’t know why these things don’t go more swimmingly. It’s just been my experience that nothing is like in the movies. We are our better angels there. That said; my life has certainly been replete with movie-like events. They just tend to be things unshared. I often find it very strange.
This site/I have been very quiet. I think — or want to predict — that this is a calm before a storm. I am in the process of redirecting my energies in order to pursue a higher profile status for myself and Sword of Moonlight. It doesn’t mean I’ll necessarily succeed; but I don’t know why not. It’s always difficult to say, because my life experience has been one that: if you attempt to do anything worthwhile where software is concerned, you basically must be prepared to go it completely alone, and to greet a completely unsympathetic wall, every day, as if it’s an outpouring of supportive, eternally grateful, fellow people, that are totally there — not a figment of your psyche willed to be so to spur your work at all; just like everything else you must will into being, tirelessly, day in, day out, for an imagined audience, that apparently could care less if you exist or not! but will paradoxically manifest one day, as if you’d always done so. It’s frankly mad, but it gives me a purpose, where otherwise my life would — I believe — be dull and unmeaningful.
And not for want of alternatives. My life is actually charmed. Which just makes it all the more difficult to willfully break its mold. Anyway, I feel like the time is right to go for broke. I don’t know how, but I will exhaust my options. The most difficult part is considering changing my lifestyle, or traveling again, or even moving if it comes to that. I am very isolated. It’s ideal for software development, and there’s no change I could make that would be more ideal for software development, but like I hope I communicated, raising the profile of this project I think must entail more than mere software work. I’ve done plenty of that for years. And it’s definitely reached a head. But I think to go on like this risks never parting the curtain on the world-stage.
I think the time is right for my work. And supposedly sometime around now the “Moratheia” art project is to be debuted — this is the only real hope Sword of Moonlight has to capture the public’s imagination in any form in any time soon. I’d really love to see anything new right now myself. I don’t know exactly what this means. My new mood has more to do with a lousy day, when yesterday a close/longtime pet died unexpectedly, in middle age. They were kind of the last thing tying me to my comfortable home, which is more like a cocoon than a home in any real sense. I thought this pet would live for potentially at least a few more years, but regardless of circumstances, I’d long thought to myself that their passing would mark a transition in my life, into a more professional role. I’ve always intended or desired to be in a public figure role of some form, even though I may not be well suited for the task, but even someone like Linus Torvalds can be a public figure of sorts. I think I was a very good public speaker when I was young, but I’ve spent too many years under solitary confinement like conditions, and any abilities I’d had have eroded. Although I’m sure I’m more comfortable in public than anyone among my extended family going by family gatherings, so I don’t think I am a lost cause by any means.
Continued: I'm trying for escape velocity
This is a follow-up to last month’s post. I’ve named it the same so it links to the same post in the Discussion Forum. I just want to say, I am not dead, and the file below has been updated with an extra added month or so of work, and that there is a new post in the SF.net forum link below, that has more to say. It’s more technical oriented than anything that would be appropriate to say here. Status wise, it’s going to be at least another month’s work. Hopefully better news next time!
The SF.net post is at the following address:
And I’ve uploaded the review snapshot here:
I try to stick something up on the front door here every month. I’ve been MIA most of this year. I miss squawking about Sword of Moonlight to the bees.
I’ve made no secret about working on a rewrite of the original COLLADA-DOM software library. It’s an ultra ambitious undertaking. It’s been at least three months since I started cracking on the core C++ code’s side. To celebrate the work, and lament its unfinished state, I decided that at the end of this month (June) I’d upload something, finished or not. I feel a little safer with a copy on a web server (good hosting services are crack artists at keeping your information in one-piece) and I want the work to be visible. I just can’t yet commit it to the public source code repository, and it’s too soon to give it a folder on this site, without a running program.