printer friendly
Site wide search powered by YaCy*

Exit: Adventure Archive

25th Anniversary Project

Monday, November 2nd, 2020 by Holy at www.swordofmoonlight.net

Exit: KING'S FIELD II

At https://swordofmoonlight.itch.io/k I’ve published an early demo of my King’s Field II project that’s haunted me for the past half year. At the speed I was able to work I’ve only produced a beginning that comprises my goals for the second demo I promised almost two years ago, to the day. Most the lost time was bound up in developing tools for working with the 3D models and ensuring compatibility with the existing models. This included developing a cross-platform UI system and 3D art package and utilities.

The demo is using a new update to Sword of Moonlight that’s also the subject of this announcement. It includes a number of features that aren’t yet readily accessible to projects, since they’re not fully developed and integrated into the basic tools. In the final month before publishing I found myself working furiously on the control system since it made some interesting leaps at the last moment and I wanted to take it as a sign I should ride that wave in order to use its public visibility to showcase the control system.

Also included is a significant graphical enhancement that grew out of needing to reproduce the PlayStation’s unfiltered colors, that has the effect of reducing ghosting and moire like artifacts. It works by converting the pixel values into physical units and blending before converting back. Most games do this for lighting calculations today but it doesn’t work very well for low-poly models so I’m limiting its use to color blending.

Forum Discussion

Random Thoughts (of a dubious variety)

Thursday, December 29th, 2016 by Swordofmoonlight.net at www.swordofmoonlight.net

Exit: KF Historical Society

This post began as an off-topic forum post (“Beginners and Other Nonsense”) but I liked it so that I wanted to give it more prominence, and I thought it would work better as a front page post than another “COLLADA-DOM” update would. As such it’s rather informal for a change.

Michael Samyn’s Patreon turned me onto this:

http://www.immersence.com/publications/char/2004-CD-Space.html

The 1995 one (Osmose) is so evocative of King’s Field 2. Funny they are of the same year. I swear the sound effects in the YouTube video sound identical to those in in the early caverns. Like the located hoots and hollers of the monsters especially.

In the last week of 2016 I’ve found myself listening to select songs off David Bowie’s Heathen (and trying to piece parts of their open-ended lyrics together.) There’s a certain vibe right now, but also I think I’m processing his passing this year…

Station to Station is usually considered to be Bowie’s kind of climactic masterpiece. It’s not part of Heathen, but you always come back to it when researching his career. It got me looking into the Sephirot from the Kabbalah. The Sephirot is translated as “Tree of Life.” And looking at it, it made me think of the trees in King’s Field 2′s villages.

Those trees don’t really look like trees very much, but they do look like the Sephirot. It made me want to find images of them online, but that never goes well, although I find adding “screenshot” to the search term helps a lot. Ultimately I loaded the game up to revisit them.

I was imagining, what if their underlying polygon models were shaped like the circuits of the Sephirot? Wouldn’t that be a hoot! (Edited: one day I will answer this question, when I begin the project of transferring the models off of the disc.)

While I was searching I came across an older Konami game called King’s Valley. The cover of it, especially King’s Valley II looks like it could be a King’s Field game. The game format is 2-D, but it’s not unevocative of King’s Field. I wonder if there’s a missing link there; if perhaps the genesis of the name was as if to say, let’s make King’s Valley, but in 3-D, and call it “field,” because that’s evocative of a 3-D space.

I don’t think it’s impossible. I don’t even think the Sephirot is impossible. The Waters of Life and Tree of Life are a constant theme in King’s Field.

The annual GameFAQs status report is also available:

http://www.gamefaqs.com/boards/958393-sword-of-moonlight-kings-field-making-tool/74735366

There’s not much to report this year due to my focus being taken up by the need to switch Sword of Moonlight over to a newer art format than Microsoft X all year long.

Forum Discussion

Whoa there. Not so fast!

Tuesday, September 16th, 2014 by Holy at www.swordofmoonlight.net

Exit: King of KING'S FIELDs

Behold KING’S FIELD II in all of its resplendent glory!

This is a speed run on Youtube made by szsk. The picture is foggy and grey but otherwise it’s a great introduction to KF2 since you get to see so much of it in around 1hr flat. Of course the play is pretty unorthodox since it is a speed run after all…

But here is the thing. I don’t understand why I even have to argue with anyone that this is the best game ever spawned by the human race. It’s just so utterly gorgeous, nothing else even compares; having it all fired at you rapid fire just makes it all the more obvious, undeniably so, no mincing words.

Continued: Whoa there. Not so fast!

Forum Discussion


Exit | Forum | Sitemap | Main Index | Ex | Top