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I don't have any previous experience, I always wanted to create some models and try to create landscapes in game engines, and Sword of Moonlight is one that caught my attention the most since I always liked the KF style, so not sure I could help you with that.
Where would i need to use the ws_log_debug_bar=7 line, any specific part of the Ex.ini file?
Meanwhile i'll just keep focusing into trying out modelling some stuff and try to pull off what I can, so you most likely will see me asking weird noobish questions.
I'm excited for new projects. I'd like more varied project spaces to work with. I have hardly any. Don't hesitate to share early results. If you run into a problem (bug/glitch) you'll need to share your files somehow (over link if large) or make a test project that reproduces the problem and link to it.
EDITED: Does the non-debug version NOW work without atipblag.dat?
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