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Messages - Holey Moley

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841
Never mind grammar. Just use English capitalization and punctuation and spelling. Oh and paragraphs! Just try harder for SOM and everyone else. If there is a lot of demand I will make an Ebonics language forum or something :rainbow:

Your map won't play until you fix the sound issue. It might play thanks to the measures put in place by that message box. But you are knocking yourself out to keep running into it. Anyway SomEx.dll 1.1.1.6 was officially released earlier today. It automatically fixes the bug for SOM.

You need to post what steps you took to break your install. It sounds like you are not following the guides. Could save yourself some trouble to review them. You never know.

Most people come here after spending time with an English fan-translated SOM only to find that they need to install SOM in a second place. Then they map their new install to the old install.

The guides are fairly straightforward but I don't mind racking up some threads in this sub forum that illustrate the missteps people will commonly make.

You don't need to "compile" anything. The source code is just in there so everyone has a copy of it to be sure that it is never truly lost by any mechanism.

Does the message box not tell you what folder it is looking for a kage.cp file in? I am inclined to just ignore kage.cp. But if you can figure out what folders it should be in I will add kage.cp files to the file repository here. Anyway SOM doesn't seem to actually need it but when the kage.mdl file is loaded up it expects a matching kage.cp file.


Offtopic: Hmm. I wonder why your posts say you "has 0 posts" along the bottom. That's not good???

EDITED: Oh yeah. I'm sure it's because posts to this sub forum don't count against your total.

842
I'm not really much of a computer expert, i went to college for it, but never really got too far, for finances, and since i know little about EX, i would call myself a beginner.  I'm having a few problems, the first of which is the model titles are all random characters, i was wondering if there is a way to fix that, or rename them.  Second of which, there is a file missing.  Kage.cp, which im not sure where i can get, nor if its as simple as pasting the file over.  Thirdly, when i start up a preview, its throws some sort of sound related error, although the sound seems to be working fine.  Is it something i should be worried about?
                                                                       Thanks. ^^

I took the liberty to capitalize your i's and add apostrophes. 8 edits in total. You get this one as a freebie :cop:

843
Beginner and other Nonsense / Re: Regarding Posting Sensibilities
« on: February 14, 2013, 05:34:04 AM »
Thanks dmpdesign. I will read this post again later.

But as for you question. No I just changed my status to ACCOUNT RETIRED. I did delete my browser bookmarks and stuff so I can't compulsively check the forum. And I won't be reading it. Mainly so I am not compelled to post. But also because I have bigger fish to fry.

And like I say I don't like to see SOM disgraced by the petty things people do when unchecked.


PS: For the record I don't believe people should be allowed to delete forum accounts. It's one of the first things I turn off. But I did tell Wolf he could delete my account, but I warned him I wasn't sure what that would do to my posts.

844
BTW: Here in a bit I intend to prepare a guide explaining the correct way to write a script for your game with Ex. Basically the way you translate your game into other languages is the same way you write a script for your game. You just write the first translation so to speak. It makes sense if you consider that SOM is Japanese and your game probably isn't.

Also if you go to use any of the little standalone tools that From Software released via its SOM website. Some of them. A minority I think. Will look in the install folder that is in the registry (regedit.exe) which is a problem because that's not likely to be your data folder when using Ex right now. The only thing you can really do about this is use the Setup.bat script. Just copy it into the install you want to use and run the script, then when you are done run the script in the folder that you checked out the files here to.

http://svn.swordofmoonlight.net/Setup.bat

845
PS: About the sound message box. When I set it up I wasn't thinking about the no BGM bug and didn't even realize that bug would trigger it. The box is there so if someone tries a game the game won't be brought to its knees by the sound device, but instead they can keep playing without 3D sound so at the very least they will be compelled to keep playing the game and look for a fix if they like what they see.

I am frankly surprised the no BGM bug was not fixed until just now. I guess everyone is just so used to the bug being there. It only occurred to me to fix it when I was sent a test project to look at the other day that was hastily setup and so did not supply a BGM.

846
Beginner and other Nonsense / Re: What is the nature of irreality?
« on: February 12, 2013, 09:00:57 PM »
Just to be clear. This thread posits a few things. And it intentionally does it in a heady way just to demonstrate how much freedom there is for exploration in King's Field alone. The title (King's Field) itself is so beautifully open ended. To my mind it refers to the mental realm of the individual. It's a virtual field where you are the king. Even if you are just a lowly adventurer and some other NPC is the king, unbeknownst to him, you are the king.

By few I mean 3...

1) People will be playing more video games. People live to play games. People make babies so those babies can play games. Everyone else twiddles their life away on Face**** and gets laid. The games will get ever more convincing and compelling. It's hard to argue otherwise. Video games are better than war games. People like games and story telling media in general. They allow you to live out other lives, simpler lives, and most of all consequence free lives.

Video games will become ever more popular. And you will probably want to play them with handheld game controllers. So much for prognostication.

2) Truth vs Untruth makes for more interesting games than Good vs Evil. In King's Field we have the Truth Glass. Very few games actually make the player question the story that is presented to them. Much less make it a theme. And ultimately truths are relative and often incomplete and sometimes  even malleable. This also adds an element of mystery.

And if you think of a well structured game as a kind of therapy, you can ask yourself how does the game help the player better understand themselves. What if anything does the player learn from their ordeal? So in a way a player is in search of truth. Even truths that they can apply to real world experiences. Not unlike Never Ending Story or Stuart Saves His Family (sorry, that one was on television the other day)

Finally how can we help gamers be better critical thinkers. Go onto GameFaqs and you will discover that this is an epidemic.

3) There is a lot of fun to be had in "breaking the fourth wall" and there is a lot of potential for that with SOM. It's kind of the next level after first person.  It's not something you do to drive crazy people crazier. Though if religion is any indication there is no shortage of people who will believe anything. It's just another tool in a story teller's tool belt. A way to layer on meaning and subtext and really get inside the player's head. When we are entranced by the game we are willing to suspend belief. It's a kind of nirvana where the only thing that separates you from the game is your bladder or stomach growling reminding you that this is not a dream.


EDITED: Who wants to place bets on how long before Apple announces its new iReality service? :doh:

847
Well you found your way to the right sub forum then :smile:

Sounds like you are off to a good start. SOM is really easy compared to any other way of making a full fledged video game. Luckily for you if you went to school for computers as you say you've probably faced much more intimidating things in your classes. We see a lot of people who want to make a game as if playing games and making games is the same thing.

Mostly you just have to follow the guide on the site. There is one in the Ex section and another in the Subversion repository that is a little more terse but also more thorough (though it may be a little out dated)

I can't really help with every little thing. Maybe Verdite will.

The random characters are Shift_JIS Japanese. If you want to see Japanese you need to add support to Windows via the control panel. If not you have two options.

You basically need to map Ex to an alternative data folder. That looks like this...

Code: (tool/SOM_EX.INI) [Select]
[Folder]

alternative_data_folder = Z:\Transfers\KF\SOM\data

That is explained in the guide. You can also drop the "Old English" language pack into the text folder. There is a guide in the text folder.

If only the model titles are garbled then you probably did something similar for your tools (ie. alternative_tool_folder) unless you did something else like overwrite the tools with other files.

There can always also be a bug. If you think there is I can look into it. Anyway unless you intend to make all of your artwork from scratch which is really advanced, you will probably want to use an alternate data folder with some of the doctored textures you can find around the internet. SOM's textures have a lot of holes and things.

I haven't quite gotten to the stage of methodically remastering all of SOM's artwork.

EDITED: Like I think the guides probably suggest we assume that your "alternative folders" are full of English translated files (in which case translation is not an issue)

As for Kage.cp you can suppress the dialog with:

Code: [Select]
[Output]

do_missing_file_dialog_ok = yes

You can also use cpgen.exe to make a Kage.cp file. A 0 sized file may also work. Kage is the shadow that appears under NPCs. This dialog is very handy for finding files that are missing in your game. Which tends to happen a lot when people go to share/demo games.

The sound error is a fix to warn people when their sound device isn't up to 3D sound but is trying to do it anyway. But the most likely reason you are seeing it is because of a bug that afflicts maps without a BGM file. I made a thread the other day called "Sound fun" that has a tiny silence .wav file attached. But if you can wait like a day I am about to release SomEx.dll 1.1.1.6 which has a fix for this bug.

It's a good time to get acquainted with SOM. It's not quite ready for prime time. But you can make a professional looking bug free game with it now and 1.1.1.6 has very fluid analog controls with lots of motion effects. The last few versions have had analog effects too. But its taken a while to fully flesh out all of the little details.

I was about to post something about what to expect in 1.1.1.6. There will be a more pared down introduction accompanying the blog announcement.

848
Beginner and other Nonsense / Re: What is the nature of irreality?
« on: February 09, 2013, 11:30:43 PM »
Would you believe I was actually so bored I read through this while I drank my coffee?? You've got some wild stuff in there. Irreality has other names "fake, counterfeit, unreal, lie." Lemmings can believe the "irreality" that they are heading to a safe place when they jump off a cliff and swim out to sea, but that will not change the reality that their bloated carcasses will be fish food shortly.

Yeah subjectivity is irreality too. But that's on a whole other level.

Quote
The Sword of Moonlight, Guyra, Seath etc are silly half-baked clichés thrown together by some programmers who didn't really care. This fact is evidenced by the gaping plot holes and glaring inconsistencies throughout the KF trilogy. Any effort to make it meaningful, is just you projecting what you wish the world was onto a cheap set of meaningless drivel.

I'm not projecting, I am salvaging to see what more can be done with this. The beauty here is anyone can do anything. The only question is how do you make the most of things. There is a multiverse quality to From's games too. The later games don't even jibe with the trilogy if you try to marry them together. You can toss them out if you want but you can do it both ways and new ways too.

There is no single interpretation of a good story. That's why older games have a lot of appeal, holes and all, a lot more is left to the imagination. Not just graphically but often conceptually. I don't think its fair to draw conclusions about what the artists were doing. A lot of our most prized pop music doesn't present any kind of coherent message.

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You've got some way off untruths... pardon me, irrealities about Christianity in there too. Christianity is not about Good vs Evil- that is ignorance spread by modern video game, atheist fantasy fiction and anime slop.

Yeah don't forget literature contemporary and prehistoric, Hollywood, you name it. There is no truth in here. It's a website about video games. And not Christian video games though if someone wants to do that with SOM more power to them.

Quote
It is about truth vs untruth. Why good is good is because it's TRUE. Evil is bad because its logic is based in untruths.

Yeah that is kind of the whole point of this thread aside from the idea of rebranding video games with the more holistic notion of irreality. And a lot of our fiction is modeled on Christianity which itself is modeled on other religions. People who consume a lot of media probably know more about Christianity than most people who go to church. If by know you mean mythology and not sexual intercourse (ie. know in the Biblical sense)

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The Latin "light" root in Lucifer is to remind how alluring a false light (evil) can be. False light that draws people away from truth - just like your arguments' logic, bent and distorted half truths that slowly lead to believing a monstrously distorted lie.

There is a pre-Christian Roman god called Lucifer (http://en.wikipedia.org/wiki/Phosphorus_%28morning_star%29) not that it matters. Light is associated with enlightenment and justice. Don't ask me why. But it's that cultural baggage that literature is made of.

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Satan is not a Hebrew term, but a generic arab term for the "prosecutor" who accused defendants in a legal trial. All the rubbish and hype that has been piled on the term through the years is not part of the original message of Christ. You see, when you call yourself a "Christian" you don't get plugged into a communal brain that makes you like every other Christian. Christians have the same flaws and dissension that all humans have (duh) so you can hardly fault Christianity for the behavior of people who profess to be Christians. The whole point of Christianity is that humans are generally ignorant hypocrites so why say Christianity is flawed when Christians act ignorant and hypocritical?

There is nothing particularly Christian or anti-Christian in this thread except that popular culture is kind of suffused with this stuff for better or worse. It's our heritage. What can you do. These are archetypes that form a kind of hidden language that all of that fantasy fanfiction you denounce is written in.

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You have a great deal of prognostication in your post which, just like Jung's blather, is the wishful thinking of a mind so lost in itself that it thinks truth begins and ends with its comprehension. Other than a few fringe groups, who have been given an air of legitimacy by the internet's ability to spread 'fertilizer' on a mass scale, I see no general consensus or compelling evidence that the world is moving in the directions you propose. You've immersed yourself in the fantasy propaganda of fringe groups so much that you've lost site of reality. But just like with a Lemming, believing a lie does not make it true. It just justifies ignoring the truth until it's too late.

Wolf. Try to separate fantasy and reality for only a second. The subject of this thread is "What is the nature of irreality?" ... it could just as well read "what is the nature of fantasy?". If you interact with supernatural Christian beings or whatever that's groovy, if you take it on an article of faith for god knows what reason, that's fine too. But at the end of the day for most people we don't live in a fantastical world. That's what we read books and play video games for. We do it because that's all there is to do.

Quote
You should give up the irreality of the computer, go find a wife and spend your life building a good life for your family.  :saint:

Now this is totally inappropriate behavior. In fact the entire post should probably be moved to the the holding area (http://www.swordofmoonlight.net/bbs2/index.php?board=3.0) as a prime example of how not to post. But as much as I would like to put that sub forum to use. I expected some backlash here from a Christian perspective (or whatever) so I will just leave it here if you don't mind.

Were these kinds of personal accusations leveled at any other user I would pull it immediately. Anyway let it be known there is no "religious" agenda to this website. Our fantasy is strictly fantasy. Hopefully no one will be killed over it or anything :coffee:


PS: Is it just me? Or do silly half-baked clichés not sound delicious? :evil:

849
Beginner and other Nonsense / Re: Regarding Posting Sensibilities
« on: February 08, 2013, 11:20:04 PM »
First of all this seems like PM material. But I don't have any problem responding to this out in the open if that is what you prefer.

This is my last attempt to get you to understand how simple the "common forum etiquette" I'm asking for is and to stop responding so severely.

Problem with common anything is there is no clearly defined standard and if there was it would be a lot of work to commit such a thing to memory. You have to be compassionate even when conveying simple clearly defined objective rules. Edited: similarly what seems severe to you is fairly reasonable and straightforward to me. Recall I was banned for what was probably years. Never mind that disengaging is usually the appropriate thing to do when you find yourself in an asymmetrical relationship.

Quote
Apparently the snippet you took issue with is:
"But what you call "moral" is irrelevant; I will be deleting/moving  any of your posts that are excessively off topic or rude to other members, unless Todd asks me to do otherwise. My purpose is not to limit you, just to keep topics functionally focused and the environment pleasant."

I think I probably took issue with more than that. But the audacity of that statement sure didn't quite sink in until the second time it came to my attention. So yeah I singled it out as exemplar.

My problem isn't the sentiment and in lieu of my history with the forum in question I would not be so taken back by this. My problem is the hostile tone and the mere suggestion that I should be second guessing myself. If you are going to second guess yourself you might as well third guess yourself, fourth guess yourself, ad infinitum. That's placing a heavy burden on anyone. Lastly I take issue with the hypocrisy. You are going to delete/move a post that was a reply in kind to your own post. And I will admit that I doubt its sincerity.

By the good nature logic of this forum where I can hold sway your personal post would've been redacted, and users would be reminded to ignore personalized posts. Because this is a forum about Sword of Moonlight. Not interpersonal animus or rapport.

But that is not the history or practice of the som.com forums. So I replied to your singling me out because it would be rude not to.

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The point is not that morals are irrelevant, but that you ALWAYS claim your actions are justified by some moral.

You are specifically referring to my statement that I was only posting in the som.com forums when it was a "moral imperative". Whatever my morals may be is completely irrelevant. Moral imperative is a a phrase that just means I am morally compelled to do something. Like helping a little old lady across the street. Doesn't matter what the morals involved are, only how I would feel about myself if I did not follow through with my own personal convictions.

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In the MANY conversations I've had with you, you have never admitted any of your actions were wrong no matter how obvious it was.

That is probably because it isn't obvious to me. I always do the right thing. I'm a calm and collected 21st century bleeding heart liberal and every day the laws of this land are being revised to better approximate my private worldview. I think I am on the right side of history and it could not be more obvious.

Quote
You were claiming that you had a moral obligation to argue off-topic in someone else's thread. I evaluated your claim, decided it was wrong, and therefore your ERRONEOUS "moral" was irrelevant.

I only claimed that I had a moral obligation to say hello to this chap. And to make sure that he understood that he was making things hard on himself by not looking into extending SOM ASAP.

The problem with making assumptions is you go out and make trouble for people based on misunderstandings.

The only offtopic post was yours. You brought up that you thought that there was a bug in Ex. And then you got very bossy (via PM) just because your claim was refuted in kind.

Because you personalized that assertion it would not have flied in this forum and any trouble that could have arisen from it would have stopped then and there. If you don't allow personal posts you can't have personal arguments period. If people need to vent all they can do is be passive aggressive.

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I can't be expected to take the time to convince you (who never admit you are wrong) that you are incorrect before taking action.

That's beside the point. I don't post in forums for my health. Just the idea that I would have my posts moderated period is enough to turn me away. And I am not going to say you can't do that.

Forums are messy business. You can't sanitize them. If you want something ordered you have to setup a blog or something. If someone butts in with a truly random tangent. I've seen it happen. It's good to fork it as soon as possible. Otherwise if there is a thread connecting some point however bare you just have to let it run its course.

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You said:
"But I just know that I am doing myself, SOM, and everyone who cares about SOM, a disservice to spend time with this forum. Anyway I retired my account and deleted my feeds/bookmarks last night. I just can't have any involvement with an angry site so entwined with something so close to me as Sword of Moonlight."

Seriously!? I ask you not to be rude on the forum and you think that means the forum is so "angry" that you have to disassociate from it? I am one of the most compassionate, moralistic people I know (hence why I am spending my time writing this message) and I have zero desire to be hostile or allow anyone else to be hostile on the forums. Your logic and conclusion here is just plain wrong.

Yeah like I said we don't see eye to eye. I can only interpret your actions as hostile. Both when you denigrated Ex on the most tenuous of grounds despite the absolute absurdity of what Ex achieves on behalf of SOM without which SOM may as well not even exist for all of its complications and inadequacies.

And then you turn around and bust my ass like a cop with a hard on because I replied as briefly as possible to something you posted that you knew well and good could not be left alone anymore than if you had insulted my mother. Regardless of your intentions your response demonstrated a certain lack of sensitivity which I am just not prepared to submit to or adapt to.

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For the fourth time, what I'm expecting is simple:
Don't post EXCESSIVE amounts of off-topic text in a thread.
Don't be rude to others.
If you think these requirements make a site "hostile", you are wrong. I'll ask you directly, come back the SoM.com forums and enjoy sharing your enthusiasm for SoM with others. That is the purpose of a forum and the very reason I think the above two rules are required.

I don't feel like I am missing out on anything. I don't feel comfortable or welcome, and even if you are just covering your ass here, which is well commendable, the fact remains that it just won't work out. I am more comfortable here where I can ensure any discussion of SOM does not degenerate into abuse / domination of anyone much less myself.

Don't get the wrong idea. I understand very well in the real world flare ups, outbursts, open hostility, psycho drama, are always palpable and beneath the surface. But I don't think that is constructive, or the direction western civilization is heading. And I would prefer to model appropriate behavior as long as I have anything to do with it.

I will get down in the dirt in any given online forum just because, there's that word again, I have a moral imperative to model good behavior. But this isn't any given online forum. It's a Sword of Moonlight forum. And by god I won't stand for anyone disgracing Sword of Moonlight. It's not just a fan thing. I've devoted and invested a good deal of my life to it and may well identify myself personally with it for all I know...

So that's why I have a very difficult time taking part in any discussion of SOM that is irreverent (to my mind) and would just assume not know that such forums even exist though I am glad that they do.

If anything I have a "moral imperative" to try to participate. I tried. And frankly I am relieved to have found an out. You shouldn't take it personally. But that's not to say that I would not have handled things very differently were I in your shoes. Besides the fact that there would have been no problem at all to begin with :cop: (were I)


PS: There is a new thread around here that explains how to make 75% smaller BGM files if you want to make sure everyone knows they can do that. SOM downloads are too huge as it is and BGMs make up a lot of the bulk.

850
Beginner and other Nonsense / Re: Dark Souls get
« on: January 29, 2013, 11:41:31 AM »
So I've been playing Dark Souls all afternoon. I still have a lot to do but it's starting to feel late game for sure.

I've tried a number of different looks. But I've always liked the wanderer set's legs and arms. The tattered jacket can go, and I'm not much for hoods except it was fun using thief hood while hollow to hide your gnarly face!

Later after the abyss I had fun embracing the hollow and roleplaying a wraith because well, that seems to be the direction the game wants you to go in. Best ending and all. I am still in the wraith covenant until I can suck out all of the humanities with the dark hand to feed to the chaos covenant. No PvP mind you. If you ask me I don't mind the covenant system, I just don't understand why you can only belong to one at a time.

For a while I used the ninja top with the wander arms/legs as always and the velka mask for headgear. I've also used the elite knight set minus the legs, supplemented with pieces of the plain knight set when going heavy gear. I was pretty well into the game before I learned you can go under 25%. I should've guessed though because under 50% is like being over 50% is Demons' Souls.

I also used the thief and later ninja set in the Blighttown area. That was one of my favorite areas for some reason. Everywhere else seems either really cramped or like it would be cramped if the architecture was ever human scale!

I started out as a hunter because the other starter sets all look ridiculous. Deprived might be fun... collecting the hollow sets seems like it would've been a much better early game. To be honest I am not sure this one even needed a class system.

But by far my favorite look I think, I just discovered today. It's the same stuff I usually wear more or less except I discovered that the "Dingy Robe" was actually a very nice top. So I've been using that with black sorcerer hat that I often wear when just being a carefree immortal. To be honest the hat is actually much better than the mask in all but like 8 physical def, and probably not even that if I did the last upgrade. But I feel wrong not wearing a helmet in a dangerous area. It's like riding a bicycle without a helmet!


Right, anyway, I've also been playing with the Moonlight. It's a bit bigger and wider than it should be if you want pay the sword some respect. It's pretty powerful with my character because he is a dexterity/intelligence build. But it can be sluggish in a pinch. Otherwise I've been mostly fond of spears and rapiers phalanx position. Early in the game I would use the battle axe. Being a hunter and all. Of course bows have been a prominent fixture thanks to starting as a hunter. They were mostly absent in my Demons' Souls game.

I would post a screenshot but the PS3 can't take a screenshot in 2013 for chrissakes! Picture a slim curly sandy brownish blonde, black sorcerer capped, dingy (not so) robed, wanderer limbed, Moonlight sporting, aryan super youth.

You probably can't make a better look to complement the Moonlight sword. It looks like a character from a golden age video game. Maybe Aleph in KF3.

Also complements the eagle shield very well. You can see where there is intentional overlap within some of the sets.

851
Beginner and other Nonsense / Re: Do games really need stats?
« on: January 20, 2013, 12:32:43 AM »
I was thinking. Maybe one problem with stats is just the precision of them. A person cannot detect their fitness according to some precise number. But you do have a general sense.

I think the grade system used in many From' games is a pretty good model for this. Alternatively you could just use a fuzzy number, so instead of A B C you have 1 2 3, which you can arrive at simply by scaling the actual stat by some arbitrary value. So that 99 HP is divided by 10 so that you have 9 HP for sure, for a scale of 1 to 10. The point is you don't know precisely where you are between 90 and 99, so there is a degree of fuzziness.

Likewise you can tell when a stat is getting better. So comparing two things you could have blue A -> red A for a downgrade, even though you don't put a precise figure on it. You could also use a segmented bar to represent the grade graphically.

For the most part I think even this is clutter. But you do need to know a few things that may not be able to be visually apparent. The grade of the player's health or whatever. The grade of equipment where the equipment also has health or whatever.

Equipment affinity is probably best left to optics, but you might want to grade that too. Perhaps a special NPC could provide this service both with respect to equipment and the PC's development.

Things that can be readily measured precisely such as weight and reach should probably have precise stats. It's hard to think of more examples such as this unless you are in a futuristic game like Armored Core in which all parameters adhere to a precise specification.

852
Beginner and other Nonsense / Re: STICKY: A Player Bill of Rights
« on: January 19, 2013, 11:46:21 PM »
I don't mind the backtracking except that it becomes gratuitous menial work.

I don't mind traversing a vast empty landscape as long as I feel compelled to do it myself. In fact I think if just traveling is fun then you know a game is doing things right. I think games probably should be more about doing totally banal things, if that is the right word. But crossing through an miniature environment full of artifice mowing down monsters in the way that pose no real threat just to boost your credit score doesn't fill that bill for me.

I don't even like teleportation systems. I say if its not fun to just traverse the world of the game whenever there is good reason to do so, then something is amiss. I don't like how in Shin Megaten everything is built around teleporter technology, even if the teleporters is how the demons made their way out of the demon realm I don't give a dime. Crossing a post-apocalyptic landscape is the whole appeal of post-apocalyptic landscapes for chrissakes. You don't just teleport from place to place.

The weapon upgrade system is the same way. I understand how having +X this and that radically increases the variety of equipment in the game. I don't mind if you just find or buy a +3 bow, or a +7 bow, etc. I just don't want to be bothered with leveling them up. It's just busy work.

I don't like having to turn off the game to quit. It just feels like a slap in the face. Sometimes I just don't want to deal with an invader. Often they will hide amidst monsters and keep fleeing so to be an ever present pest. I also heard the other day the invader wins half of your souls, but I've never noticed my souls being lost win killed by one, so I'm not sure what that means. But if I didn't want to lose my souls I would sure quit the second the game goes into lock down. And often an invader shows up while I am winding down and about to quit.

But like the subject says. I think these are a bill of rights. Meaning no game should ever exist without these features. You can opt out of them if you want to. But that is a choice up to the player.

I think a fine way to do pause would be to have the player turn into stone. Any attack that was about to connect before pressing pause would connect, but none after that. We have to realize that games are here to serve human beings, not the other way around :rainbow:

853
Beginner and other Nonsense / Do games really need stats?
« on: January 17, 2013, 02:46:56 AM »
Playing Dark Souls lately... after decades of playing games, I am beginning to have doubts that all games benefit from the "stats" approach to play.

In From' you have two main games (as far as I am concerned) in King's Field and Armored Core.

In King's Field you are a lone adventurer. A person on an adventure. And in Armored Core you are a pilot, and a mechanic of sorts, it's a vehicle simulation really, even though mechanically it is near identical to King's Field if you think about it, since the vehicle is an anthropomorphic robot.


Once you add stats. Especially the huge amount of stats sported by a game like Dark Souls. The game almost becomes a bean counting simulator. This (http://www.penny-arcade.com/patv/show/extra-credits) got me thinking about so-called depth vs. complexity.

I call the Souls games incredibly shallow. They totally lack depth IMO. Compared to the King's Field series namely. But a certain kind of gamer seems to think about depth in a completely other way to this. They see depth as an act of accounting. They are obsessed with pushing beads around an abacus. This is not the traditional values of all other forms of story telling media for sure. You can call that game play depth instead of artistic depth I suppose...

That said. It still begs the question. Is an adventurer an adventurer or an accountant? To me this is an immersion killer. But a pilot of a futuristic engineered vehicle on the other hand is by all means an accountant. In my mind this just goes to the simple logic that the game mechanics should fit the game's presentation.


If I am a primitive adventurer I have no so-called stats. The only stats are the numbers of arrows in my quiver, the coins in my purse, and inventory in general. And I am not just of the mindset that stats are unrealistic or unfitting. I am actually wondering if they do more harm than good in a human scale adventure...

If you can't tell which equipment is better by looking at it, observing the performance, and if all else fails seeing what you can get for it, then the optics for that item are probably all wrong.

In the first KF game it was very difficult to work out the stats of anything. There was one stats screen that you had to exit out of and go back into the equip screen, make a change, and then mentally compare it to the previous stats which you hopefully remembered. I don't know if even that screen was really necessary.

And really if the stats make that much of a difference in a lone adventurer game then the game must be totally exploitable, and if nothing else easily broken by stat progression.

Most of all the focus on stats reduces the player to a nerd. That's what you want in Armored Core, but its the antithesis of a heroic adventurer.

Deemphasizing stats also has the effect of emphasizing appearances. So a player is more likely to choose the equipment or whatever options that they find most stylistically appealing instead of reverting to the most base instinct of sticking to whatever yields the highest stats.

Finally should the player really be allowed to distribute experience points or whatever however they want to across a spreadsheet? Or should their stats simply progress based on the action performed repeatedly in the game? And does the player even need to know where those stats are at any given time?

I would rather know that all of that sword swinging has made me a better sword swinger than have to look at a bunch of obnoxious numbers.

And if your sword swinging is not good enough to get you to where you need to go, then probably you should not be going there just yet.

Even in Armored Core there are things that should really be unknowable. You cannot really quantify the quality of your armor once it is compromised.

I mean think about it. Wouldn't it be more fun if a game manual told you what kinds of materials exist in the fantasy world. Then you could look at the item and judge by the amount of the materials that are visible how effective the item ought to be? And if its not obvious then that is either on the game designer, or the difference should be so negligible that it comes down to the player's own stylistic preference.

The text in the item's description could sum up the PC's estimation of the equipment's value. Perhaps if the game had a knowledge stat like KF3 the PC's estimation could improve over time. The status screen could simply reflect in text form the nearness to expiration, if it could not be made apparent by the player's mannerisms.

I don't know, I am just at a place where I am overwhelmed by all of the stats. They don't feel appropriate, and I've never seen a game that has ever attempted to just do without them.

854
Beginner and other Nonsense / STICKY: A Player Bill of Rights
« on: January 12, 2013, 11:34:49 PM »
I've been playing Dark Souls lately. It is seriously impeding my ability to work on Sword of Moonlight things. That is because I am probably not half way through the game, and I already have nearly 60 hours logged on my game!

Granted it is a little inflated because I have to constantly leave the game on while I wander off to do other things because there is no pause feature and I grew tired of constantly quitting to the title screen just to go to the bathroom. Hopefully you don't get invaded/killed while you are doing your business!!

I do worry about the waste of electricity but I have a feeling the PS3 would still consume vast amounts of the stuff even while paused.


I am writing, and stickying, this post/thread because I am seriously bothered by the trend in gaming for games to take so many full time work weeks (40hrs in US America) to finish. This is a huge drain on productivity worldwide and generally a waste of everyone's time. Because most of these games that take more than 40 hours to finish, twice that at a leisurely rate, could easily make their point in 5 or 10 hours or even less, but they pad out the game because the commercial companies that make the games apparently want everyone to feel like they got a whole of value for whatever they paid for the game. Can you believe people pay 60USD for games? People do. Personally I've never played a game worth more than 20$. And I love games.

I can't sit down and watch a movie for more 30 to 60 minutes. I think I watched too much (good/mostly pre 90s) anime as a kid. The movies tended to run for an hour or less. I usually watch a feature length movie/show in 2 or more sittings. Can you believe people sit in a movie theatre for 3 hours to watch movies nowadays? It's insane! 15 years ago a movie longer than 80 minutes was seen as a very tough sell to a general audience.

Needless to say the stakes are even higher for video games. We have to be even more careful about how the player spends their time in the game.


We've put up with this. I reckon because there are not that many games being released every year even though at a point a half a decade ago there were so many games coming out every week it was crazy. Thousands of games a year. But this decade it seems like there are almost not enough games coming out anymore. Especially not enough games being made by companies like From Software. From' used to put out an addition to its series once a year. Increasingly these big budget big risk games are coming out 4 years, even 8 years in between. And there are increasingly fewer and fewer studios producing them. And the sales figures for the games From' puts out are not even that impressive. Most games are not as successful as Dark Souls. But if you look it (http://www.eurogamer.net/articles/2011-11-02-dark-souls-worldwide-sales-1-5-million-shipped) that's not a lot of money sales wise, much less on the profit side of things. Armored Core V was not a 5th of that I think.


So where are we heading? If there is ever going to be a lot of games to be played. I mean what if every Sword of Moonlight game expected players to spend 40hrs playing the game? We'd have a dystopic scenario were there are so many great games but there is no time for any of us to ever be able to play with them all!


This is my point. Sword of Moonlight games have to make their point. And make it fast. No padding, no backtracking, tell your story, give the player their adventure, and get out!

If your game is awesome, it needs to be 15 hours of play at most. Not beginning to end, but 95% completion rate. If your game is sub-awesome it needs to be 5 hours, but even shorter is better. Not every game has to be epic. If your game is arcade like, the kind of game that rewards skill and does not go very deep, it needs to be as short as possible. Dark Souls wants to be epic and arcade like. It could easily be 4 games. Which was actually From's business model for the entire PS2 era. Just look at Armored Core.

The weapon upgrade system in Dark Souls is a totally pointless waste of time. The repair system is totally pointless because you can fully repair anything for 200 souls by just upgrading it! The excessive backtracking and interlinking of the world doesn't enhance the sense of adventure, it just wastes the player time, assuming they are not playing with a deluxe guide. Don't do this to players. Assume players have a life and things to do! And while you are at it assume players are not guide users spoiling all of the fun for themselves.


Dark Souls has a fabulous multiplayer element. What's so fabulous about it is the whole thing is asynchronous. You have a single-player game, and still have multiplayer within it. And what is the coolest is you can have a Save/load system and the multiplayer does not interfere with that at all.... or wait there is no save system?! Never mind, the multiplayer is bullshit then. Seriously the only reason you can't save and load your game in Dark Souls is to prevent item duplication.

Let's make everyone suffer to prevent item duplication... when item trading probably just breaks the game, and could be done in special bazaar areas (what's a "bonfire"? Or a Nexus for that matter?) if it were absoluetely necessary. Don't abuse players. If a game can't save and load itself then it isn't a single player game. And if a game isn't a single player game then it shouldn't have a story to tell. End of story.

People make mistakes. Accidents happen. In the game, and in your life while you are playing the game. Some players might want to play a game at the end of the day to relax. Maybe they are getting tired, its been a long hard day, and its almost their bedtime. Maybe they've consumed some mind altering substances earlier in the day. Should they have to live with the consequences of the decision to play their game in a less than optimal state for play? Or should they have to live with not being able to play their game without adopting a monk like lifestyle? In other words, anything that makes games feel like work, whether its pointless grind, 40hr commitments, having to be on your best behavior, is outrageous and completely unacceptable.



A game must have a pause feature. Unless you are in a friendly competitive match that can be cancelled midway through then there is no reason to not let players pause. Even in an MMORPG a player must be able to pause, even it means that they become invincible. What happens in a tense moment in Dark Souls... your phone rings, what is more important? That phone call or a ****ing video game? Seriously what has become of us? If you can't save/load the video game you may well have to choose the video game. Now you are wasting the time of people not even playing the game. Congratulations video game companies. Congratulations.

We have to, we must be, more ethical than video game companies.

Try to do more with less. Especially with players' time.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Feel free to contribute some amendments :rant2:

855
Beginner and other Nonsense / The elusive/illusive ones (Seath & Guyra?)
« on: January 11, 2013, 12:21:12 AM »
Formerly: What is the nature of irreality?

UPDATE: I recommend starting with Reply/post #6. It is the final word on this topic.


This is something I actually think about an awful lot considering the relative obscurity of the subject.

I constantly find myself thinking about fantasy in literary terms. Is good and evil really the ultimate dichotomy? What about reality vs. irreality? That seems far heavier and potent to me. And more interesting.

More and more this distinction seems to be the ultimate obsession of mankind. You think nowadays sure, the educated lot of us seem to gravitate towards a lifestyle that is split between these modes of being. Sometimes reality almost seems to be purely in the service of irreality. We live thousands of lives via artistic media, and we get actual life where we mostly keep ourselves alive, the more astute of our kind allocate a good portion of our free time expanding the frontiers that we have to thank for the relative safety of our day to day existence. The safety to enjoy all forms of irreality.

But that is a modern perspective. What about in ancient times. What about religions, superstitions, folklore, theatre, literature? It seems like irreality has always been with us. Even more so perhaps the further back that you go. At least that is until the recent advent of interactive video game virtual realities.

I think about Seath and Guyra in King's Field (forget about Dark Souls for a second) what is the relationship there? It seems to me like Guyra is reality, and Seath is irreality. It seems to me like the Moonlight sword is irreality and the Dark Slayer is reality. Seath is a deception, and Seath is nature, Seath is loved, Seath is adored. Guyra is Seath's opposite. Guyra is the ugly truth no one wants to acknowledge. Guyra is not a beautiful deception. Guyra is unnatural. Guyra is physical, the stuff of light and shadow, scientific. Guyra is despised, Guyra is hated. Like I say I think in literary terms.

What is moonlight? It's a kind of false light. It's a reflection. And what does it mean to slay darkness? It means to let the light in, to see things more clearly.

These are powerful metaphors anyway. And to my mind it's really great to think of Sword of Moonlight as a tool of irreality. I think you can if nothing else have a lot of fun with games where the swords are creators of worlds and exist like a weird hologram in the worlds they create... perhaps instruments of undoing. Not unlike Stormbringer in Michael Moorcock's many interwoven tales.

Moorcocks fiction intersects with the modern day world, or at least a fictional version of it. There's no reason the Moonlight Sword can't do the same. In fact there is ample evidence that the Moonlight is based on Stormbringer. You can easily hypothesize that the Moonlight sword is Stormbringer only by another name (as is so often the case) and if you really want to have fun, you can go as far as to declare Sword of Moonlight itself to be a facet of Stormbringer in the flesh in the here and now :drool:

Which brings about the question. Another name that has been attributed to Stormbringer is a familiar one to us in the west. We know it better than Osama Binladen. It's a name with a literary cachet. You guessed it, none other than old Satan himself :evil:

Did I just say Sword of Moonlight is satanic? Yeah I did, but not knee-jerk satanic. Satanic in a far richer literary tradition. Now hear me out. Satan is a concept we just can't let go to waste.... there's a lot of value there. And fundamentalist religious people won't be around forever.

So the back story for Seath and Guyra goes. I've read this on very authoritative looking Japanese websites anyway. I can't exactly quote the games themselves yet. A god, Valad I think, could be wrong, thought that the elves and dwarves had gotten lazy, and mankind was at endless war among themselves. Valad I think is an earth god, one of a trio, who was left to do everything, because the sea and sky gods got bored went to sleep or something. Valad decides the best thing to do is to split himself up into two dragons, Seath and Guyra. I like to think that Valad is something like Abraxas... Wikipedia says:

"The Swiss Psychologist Carl Jung wrote a short Gnostic treatise in 1916 called The Seven Sermons to the Dead, which called Abraxas a God higher than the Christian God and Devil, that combines all opposites into one Being."

Usually Abraxas has two serpents instead of legs. You can think of each serpent as being our friends Seath and Guyra. And so the back story goes Seath is designed to be a figure of worship, and Guyra is designed to be a figure of hatred. Through the synthesis of the two mankind would reunite as Valad saw in his wisdom that nothing brings men together better than worship and hatred.

Speaking of Jung. I also think a Jungian approach to games would work really well for SOM. I call it extreme first person. And I like to think of the worlds of King's Field really being virtual reality worlds that are a cross between Total Recall (PKD) and Jungian like psychotherapy... which apparently equals something like The Wizard of Oz. IOW: what if the NPCs in the game looked like your friends and family? It's like the screen where you get to name your party characters taken to the Nth power! And what are ancient myths, why do we still remember them, why because they are all psycho (-logical) dramas that's why! If you want to make a good story you have to structure it around psychological phenomenon that is personal. But that is another thread.

Again, why satanic?? Well like I said, I am firmly of the conclusion that good/evil is not it. In fact good/evil might even not be something that can even be teased apart. What I think is the ticket though is reality vs. irreality, and there is no good guy or bad guy there, it's relative, just like the taijitu structure of King's Field 2. And one reality can be another man's irreality. It's turtles all the way down in other words...

The word Satan is Hebrew if I am not mistaken. It means something like "the other team" so to speak. Or the opposition. If you have two competing realities they are each other's Satans so to speak. But we recognize that video games are not reality. That's pretty obvious to sort out from our perspective. Sword of Moonlight is a tool used to make virtual worlds. And a tool to destroy those worlds; from inside the game that is; think about it. You can even compare the Moonlight sword to Shiva at this point... the creator and destroyer of worlds :rainbow:

Now I want to quickly unify SOM and Megaten (another personal obsession of mine) real quick. The thing about gods and demigods, deities and devils in general. Their names are always simple things. They don't have proper names, and they don't have alien names, no they are named after their very nature. It's like Earthsea, the thing is its name, and can't be otherwise...

Christians have been conflating two of their favorite devils for a long time. They've almost succeeded in making Lucifer and Satan synonymous. But from a literary standpoint these are different figures for the most part. Lucifer-cum-Satan is a fairly contemporary invention. Now I have no clue the basis for these two in Christianity. I am not a religious person though I have my private fantasies that are not entirely divorced from traditions here on Earth. I tend to prefer religion that is good for the arts. I'm into anything with a Hell too, because I'm kind of keen on justice, and I like to think that any half decent god(s) would see the utility of a hell :evil:

The word Lucifer is Latin (Rome) and it just means light. Period. In the west we usually think of light as being the stuff of the good guys. Only christians would think to denounce light. Of course they've worked out that somehow a demigod can be transmuted, perverted, by their god, but what is the literary value in that?? We already have a Satan don't we? Yes we do. Maybe its just uncomfortable to have other godlike figures taking up space in the pantheon.

In fact christians never really liked the idea of angels or devils in the first place. It was a concession to a very popular religion of antiquity that now goes by the name of Zoroastrianism. It was dualist. It has two supreme deities at odds with one another. Not unlike Seath and Guyra and loads of other popular fiction. Wikipedia/Zoraster says:

 The religion states that active participation in life through good deeds is necessary to ensure happiness and to keep chaos at bay. This active participation is a central element in Zoroaster's concept of free will, and Zoroastrianism rejects all forms of monasticism. Ahura Mazda will ultimately prevail over the evil Angra Mainyu or Ahriman, at which point the universe will undergo a cosmic renovation and time will end. In the final renovation, all of creation—even the souls of the dead that were initially banished to "darkness"—will be reunited in Ahura Mazda, returning to life in the undead form. At the end of time, a savior-figure (a Saoshyant) will bring about a final renovation of the world (frasho.kereti), in which the dead will be revived.

Sound familiar? Of course christians would not accept Ahura Mazda as their mono-god. So to placate the Zorastrians we get two angels instead. One of light and one of dark, and you can guess which is Lucifer, and which is Satan. In fact angels are pre-Abrahamic religions. You guessed it, they are Zorastrian inventions. They are like the many gods of Hinduism, splinters of two root deities in this case. I'm not positive but I think most modern Hindus assume a single root deity.

EDITED: For the record, I am pretty sure that there are still adherents of Zoroastrianism around, and they probably do take it seriously. Wikipedia says they number in the tens of thousands.

Of course we all agree that once upon a time Lucifer was #1 angel in heaven, but that he had a falling out with the god. First of all angels don't have free will. They are like programs. Whether people do or not is beside the point. So this falling out could've been expected. And it is pretty easy to see why. If Lucifier is the embodiment of sugar spice and everything nice, then he's going to find fault in a god of all things sooner or later. Because a god of all things can't be 100% just all of the time. Sooner or later you have to crack a few eggs to make an omelet. So Lucifer ends up in hell as the story goes. Not put there, he chooses to make his home in hell. From hell Lucifer gets to be the executioner of enlightened justice that he always imagined himself to be. And that gives Lucifer a bad image. Does that remind you of anyone? *cough* *Guyra*

And what about god then? That statue of a maiden in KF2? Do many of god's followers ever start to look like satanists? Worshiping a maiden that turns out to be a serpent wearing a dress??? Many traditions believe nature itself is a deception. Gnostics, Buddhists. Statistically speaking they are probably right on the money. We live in a strange reality that by all rights should probably not exist. Did two Escher like realities simultaneously erect one another? And if so what the hell was the firmament for that process?? If you can't meditate long enough on that to cut your fellow man some slack then maybe that is the definition of evil that we are looking for...

Anyway, I bet this has been a long post. And I bet you are wondering what the hell conjured this up out of me. It's actually this...


For a long time people have been thinking. Video games are becoming more than just games. We need a new word to describe this nascent phenomenon that will soon begin consuming all of the arts and if we are not careful, reality as we know it.

I've always thought we should just ditch the goggles concept of 90s "virtual reality" and call it all VR. Because that's what it is. Even Tetris is a reality, goggles or no goggles, or piped directly into your brainpan. Its a reality. But it occurred to me this afternoon that we have a better word, if only for its brevity, in "irreality"...

And an abbreviation does not a word make. So I vote, as the art of video games matures, and as we begin to see all forms of storytelling media being developed with the same tools used to develop video games, because make no bones about it, it will just be a thousand times more economical to do so, and there will be a thousands times more people who will therefore be able to afford to do so...

We slowly begin to refer to this stuff as "irreality". The word itself is already strictly limited to the subject of fantasy, fantasy fiction almost exclusively. So there is no ambiguity in terms of terms like hallucination or surreality to be had :evils:


The End (of this post; please discuss)


PS: Why are movies etc. not irreality? Well they are. But they are not interactive. I think something has to be interactive and intuitive to strictly qualify as a(n) (ir)reality.

Aren't video games games? For the most part yes. But a game usually has a win condition. And its not appropriate to describe something as fine art and a game in the same breath. We are not at fine art yet, but we do have open ended games with no obvious win condition... and there is certainly no shortage of players who would seem to want their favorite games to go on forever and ever.

Can something be commercial and fine art at the same time? No not really, but in essence certainly yes. This website is squarely a non-commercial enterprise. So non-commercial games are not that hard to imagine. Free software itself is about as immaterial as things get.

Are "fine artists" allowed to take their audience into consideration? :censored:

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