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Messages - Holey Moley

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826
Beginner and other Nonsense / Re: Regarding Posting Sensibilities
« on: February 18, 2013, 02:28:59 AM »
Quote from: Public Discussion forum description
G-rated, safe for work/radio discussion. Keep it impersonal. Opinions are not subject to debate or persuasion.

Just saying. Sums it up pretty well.

827
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 18, 2013, 02:00:29 AM »
The size for the NPC's were set to 0.0  :doh: :doh: :doh:
When you use the delete button in the parameter editor it erases all the default settings for the selected slot- including setting size to 0. I've done that more than once myself  :hearton:

So that's a bug. Should be set to 1.

828
Beginner and other Nonsense / Re: Regarding Posting Sensibilities
« on: February 18, 2013, 01:27:34 AM »
Wolf tells me he did delete a few posts under the guise of moderation. He may have deleted more since then. Possibly everything if he can do that. .. Som.com is too Mad Max for my temperament.
I deleted 2 1/2 pots by you after you refused to voluntarily move them to a more pertinent thread and instead posted another one that was off-topic.

Well you destroyed the evidence too. But my posts were not longer than the TC's posts and I assure you they were pertinent. Like I said anything goes in a forum. That's why they are separate from any site anywhere you go.

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  I have no intention of sadistically deleting anything else. What part of "I am one of the most compassionate, moralistic people I know" do you not get?

Well you said yourself "sadistically" so I have to assume your compassion and morality looks something like a BDSM club. Which is fine. But you can understand how people can disagree I hope.

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Shall we shine some light into the darkness?  In the brief stint when I was actively posting here, you moved my topics, renamed my topics, deleted text from my posts, deleted my attachments, added your own attachments to my posts, and
added text to my posts.

I did not delete any text. Any attachments deleted would have been old versions of files. But it's unlikely anything was deleted if it was something you originated yourself. And I did not do anything for moderation purposes. If I put notes in your posts they were attributed and for readers and you could have removed the text if you thought it was unhelpful. We have clear policies here but they are not policies that infringe on people in any personal ways.

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Then when I told you in an email that I had a religious conviction against calling a person "Holy", you added a policy to this site designed specifically to forbid me from NOT calling you Holy.

That seems mighty egocentric to me. The policy is to call people by their screen names so that everyone knows who you are talking to and you are not going against the privacy policy that protects users' anonymity. It's also there so we don't use our christian names because you know, my name is the most common male name in the US and things get confusing very fast when everyone has the same name. It doesn't scale. I want the forum to be a welcoming place. And by that I don't mean a bed of chaos.

EDITED: Holy is a video game "affinity" and Holy Diver is a screen name. It isn't a magic word. You can spell it all of the way out. I'm not a cult leader. You're not calling me Holy. Relax. This is why personal discussion shouldn't even be happening. It always makes one side or the other look bad or off even when you do your best not to.

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Then I ask you to adhere to common forum etiquette on Som.com: "don't be excessively off topic, and don't be rude" and it's too Mad Max for you!!?? You are the worst kind of a hypocrite.

The forum is way way way too Mad Max for me. You are aware of its history probably better than I am. As for why you think "don't be excessively off topic, and don't be rude" is what I meant when I said that. God only knows. But I do disagree wholeheartedly with that sentiment. You might as well be communist China when you make a decree like that.

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Wolf has been posting mean little balls of hate around here lately. This thread in point.

Mean little balls of hate is an expression. Plus I've been playing Psychonauts. But your posts are combative. And that is not welcome here period. I only make an exception for you because you've done a lot and were not for you. SOM is my sun now. But I wasn't going to go to the lengths you did to get my hands on a copy. I wish you would share your work with SOM in a transparent way so that it can be beneficial to everyone. But I don't chew you out or discredit you for it.

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To describe my two posts here as "hate bombs" shows just how backwards your brain is. "Please come back and share friendship" + your brain = hate bomb? I've known you longer than anyone else involved with SoM - if you think they're hate bombs because I don't get involved in a line by line debate with you, it's not about "hate". It's simply because I know that is a futile endeavor; your mind is made up regardless of any facts. You like to think of yourself as philosophically guided by morals and logic, but you are actually just self absorbed and cruel. Your decency only lasts until people stop serving your ego; then the real you comes out:

No we just have very different ideas of what is decent. My ideas of decency are reflected in the modern laws of the western world. Your ideas are probably more instinctual and traditional. Tribal. You know that hole we've been digging ourselves out of for millennia.

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If I have incompetent users in here I will send them your way :evil:

This is always the real me. This forum limits my behavior just as much as it does everyone else's.

You can say anything you want about anything in this forum as long as you don't use censored words  (from tv/radio/by the respect project titles and privacy policies) and you don't aim it at a participant in this forum. That's a personal offense and it's not allowed. And not necessarily because it is wrong, but because it's a pattern of behavior that leads to like behavior that can easily bring a forum to its knees / reduce it to a Mad Max hellscape over night.

That's what social forums are for. This isn't a social forum period full-stop. It's a Sword of Moonlight forum. And not a social one. And there never will be a social forum associated with this site. You can always use the GameFaqs SOM forum if there is nowhere else that is left to go.

That said I generally respect people's space. If you don't give me grief you won't get any from me (in other words I don't get offended by my own shadow)

829
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 17, 2013, 07:35:10 AM »
I do enjoy some classic armored core.  :P

I'm going to be remaking Master of Arena with SOM basically. Just versus. Other people can make missions if they want to. That and KF2. Would rather get MoA done first (both with data ripped from From's discs)

830
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 17, 2013, 05:19:21 AM »
Something tells me MLP would not integrate into the community so well. Time well spent :xd:

If you've ever enjoyed Armored Core you can always make a stable of MLP themed ACs after I get that working (it's going to be a while)

831
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 17, 2013, 03:48:41 AM »
I understand how the program works, how to place things, how to save things etc etc, but I'm not all that sure why these error messages are popping up.  Maybe I'm dumb and am doing something wrong, and I apologize for my noobyness.

They are not error messages. They are helpful hints to let you know something is amiss. I see those too. I tend to just ignore them since I don't really have any projects to maintain.

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I'm sorry my posts aren't all that long, but I don't really know enough to provide paragraphs of information for you.

I didn't want paragraphs. I just needed you to retrace the steps you took, because there was nothing else to go on. That's why I suggested just starting over with a new project since there didn't seem to be a way out.

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I'm trying to go at this one step at a time in order to keep myself from being overwhelmed.  On the bright side, I did figure out what I was doing wrong, and I facepalmed so ridiculously hard I still have a headache.  The size for the NPC's were set to 0.0  :doh: :doh: :doh:  This harkens back to my first statement, on the subject of noobyness.  :updown:

I'm surprised that is a legal setting myself. Sounds like a bug to me. I've combed probably hundreds of bugs out of the game player over the last few years. I haven't even gotten started on the tools. I just worked on them enough to make them usable on today's computers. And most people still refuse to use Ex out of sheer self hatred one would presume. Pat yourself on the back.

That said any idea how they got to be 0 sized? That sounds like a bug too. Though one I've never seen. I don't think setting up the alternative data folder could have caused that. But anyway I recommend removing the language pack from your text folder as long as you are already using files that have been translated. No sense in translating them twice.

The language packs are kind of a proof of concept so far. They've been around for a while but no one has needed them. I happen to be set to do more work with them here soon, but as far as I know they do work. Last I checked anyway. I set them up first thing because I am always careful to maintain that SOM is Japanese by default.

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As for the error messages that pop up, the two with 177 and 179.mdl point to my old install data\sfx\model.  I'm not exactly sure what those are, but nothing seems to be out of the ordinary.

Oh yes. If you had mentioned SFX I would have known what was going on. I did do a search for those file names after giving up looking, but obviously that was completely ill-conceived because they don't exist right :doh:

Yeah I saw a couple missing SFX files when I looked to see where kage.cp was in the file tree. You have to forgive me. People assume I know a lot about SOM. But I focus very narrowly on this and that and even by the time I've focused on everything I will have forgotten how most things work.

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So I suppose, for now, all my errors are fixed.  Thank you.  ^^

Please hang around and help others. I really can't justify spending my time this way. Thankfully "others" is so far a hypothetical for the most part. We need support and I just can't be it longterm. Not on every day matters at the least.

So you will be making a My Little Pony game? Time well spent then :xd:


Just kidding. I assume you want to use the artwork that comes with SOM? People say they are sick of it. But making new stuff is a time sink if you ask me. I could stand to play a lot more games with SOM's artwork alone myself. It's not like anything truly spectacular has been done with it so far. And SOM is a really great rapid-prototyping solution for any kind of adventure game. You can tell instantly if the game will be any good or not from a SOM mock up and then decide whether to invest more time into the details or not.

The artwork is rough around the edges. I am developing very ambitious editors that I will use to polish all of the rough spots away myself if I have to. Some help wouldn't hurt though. After the tools are ready to rock and roll that is :thumbsup:

832
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 16, 2013, 09:16:01 AM »
The error points to my old install of SOM, not the EX version.  I assume it points there because of the alternate data folder?  :confused:

Yes it does. But why does it point to "0177.mdl and 0179.mdl" and why are those not part of your install? Any ideas? No such file as those come with Sword of Moonlight.

Anyway, can we please do this in fewer posts? You need to supply more information in your next post. Or I just won't be able to help you any further. I recommend you try making a new project from scratch until you have a better idea of how things work.

EDITED: For the record for SOM to access those they must be in your project's PARAM files. In which case they must be put there by SOM_PRM. SOM_PRM looks in the installed .prf files for the models. Then when you save the PARAM files are updated.

833
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 16, 2013, 06:31:05 AM »
As for which files it told me I am missing, there are three.  Kage.cp, 0177.mdl, and 0179.mdl, which I assume may be my invisible NPC problem, although I don't quite understand.

I looked and there are no files anywhere that look remotely like 0177.mdl or 0179.mdl. Where did you get your files from?

834
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 16, 2013, 06:23:01 AM »
I added a 0 sized kage.cp file to the files here, but it's really of no use since most people using SOM right now will be using an alternative data folder that won't contain it. You should add your own to data/enemy/model/kage.cp.

I dunno. What you are describing just sounds impossible. Is there just those 2 NPCs in your map? I presume the map tiles themselves do appear?

835
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 16, 2013, 06:05:08 AM »
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As for the NPC problem, when I added that line to my SOM_EX.ini file, it caused missing file error messages to stop popping up, and now, I can hear the NPC walk around, but I still cant see him.   :updown:

My mistake,

That should have been do_missing_file_dialog_ok = no :doh:

What is the path to the files that are missing? Which data folder does it go to? Seems the problem is the files are not in there right?

836
I know how to set the models to their respective objects, at the least. :P I have the models set in SOM_PRM, saved, and I can see them there, but when I try to place an NPC onto a board, it wont show up, in game or in SOM_MAP's viewer.

Well the plot thickens then. Do:

Code: [Select]
[Output]

do_missing_file_dialog_ok = no

In your project's EX.ini file, in the folder with your .som file. In other words don't suppress the missing file dialog if you did that earlier.

Choose OK and see if you are missing the files for the pieces you are not seeing.

Sorry you are off to a rough start. To be honest Verdite is the only other person that I know for sure is using Ex successfully and he is making all of his artwork from scratch, so I don't know if he even has any of the original files in his Data folders.


PS: Can you please edit the Subject of your first post so that future users can get an inkling of what the thread is about?

Also which route did you take before? The language pack? Or the alternative data folder?

837
I apologize.  I get the gist of what you are saying, but I'm not sure I follow.  My NPC models don't appear because the program is looking in the wrong folder?

When you Preview the pieces in SOM_PRM do you see a visual or is it just black? If it isn't black then you need to assign pieces to your NPCs, objects, etc. If you don't Save your assignments will be lost (edited: you should probably be trying basic stuff like this before looking for help either way. By default SOM is not a creature of convenience)

If this doesn't work you will have to go into greater detail before I can make any sense of what might be going on.

838
Aha!

It occurred to me this morning what you are describing. This is normal anyway so it didn't pop into my head when I was thinking about things you could be doing wrong...

Basically you already have a project going. And your project is looking for the pieces with the old Japanese names you were using. So you just need to go back to SOM_PRM and reassign the pieces and save.

All executable files (exe and dll) go into the tool folder. I've made a note to add kage.cp files to the SOM repository here. You should only need cpgen.exe if you are making your own models. At some point I am going to build it into SomEx.dll so it can automatically generate cp files at run time and cache them (if it makes sense to) so we don't have to keep track of them or even fuss with them. We will only be keeping the .cp files that are installed with SOM for reference. Although they will probably be deleted in later revisions at some point.


PS: Incidentally it was recently brought to my attention that SOM_MAP (and friends presumably) don't seem to default to the project folder when looking for files the way som_db.exe (the game testing program) does. Makes you wonder why som_db.exe does that. Probably to be compatible with som_rt.exe. But anyway I am going to have to add that functionality soon because it is bad practice to keep custom stuff in the general data folder...

At the same time I am going to setup a new .set file system that is already implemented in the database here so you we can organize pieces into sets, and so you can pick out the set/pieces you want included in your project so so many don't have to be loaded up and sorted through, and so you can keep files anywhere and share them between projects...

And finally after I do that I will sit down and prepare a new English language pack and some stuff to list pieces by set in the tools (probably pieces will be able to appear within more than one set) and finally then people may want to use the new English translation so I will finally pull together a language pack neutral system that has been on the back burner for lack of demand which would have saved you from this trouble in the first place :smokin:


EDITED: Also, just so you know it isn't necessary to unzip the language packs. And it occurred to me that the SOM_RUN image in the language packs is cracked, so you can actually use SOM_RUN without a SOM disc if you are not using the original program that is in the tool folder. Presumably only Japanese users will use that file and they are in Japan so they can order a copy from From if they are not out of them.

FYI: From did tell a fan in Japan that it doesn't care what people outside of Japan do with SOM because at the very least the laws that apply to it are not even technically in effect. Also I intend to setup an alternative to SOM_RUN called SOM_NET. People have a lot of trouble with SOM_RUN once they are ready to share/demo their projects. Especially with custom stuff since SOM_RUN is a lot pickier than the other tools. Plus it doesn't know about Ex. But I don't know when I will get to that. There is a very useful extension for SOM_RUN in the Editor section if you get that far.

839
PS: If you post each point in its own paragraph it is easier to respond to them one by one with quotes and everything.

Anyway to update SomEx.dll you must update the SomEx.csv file with Subversion as normal. It will trigger an update when you run one of the programs. That's probably explained in at least one of the guides too. But I figured what the hell. May as well cover all of the bases.

840
Beginner and other Nonsense / Re: Regarding Posting Sensibilities
« on: February 14, 2013, 09:03:58 AM »
What on earth?

Yeah you're telling me.

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Did you really delete your stuff on som.com?

Again no. It's still all there isn't it? Wolf tells me he did delete a few posts under the guise of moderation. He may have deleted more since then. Possibly everything if he can do that.

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Let's be honest Holy, there are very very few people who find SoM, fewer still who bother to log into either of the forums, and even less that stick with it.  If you are going to continue to work on SomEx, don't you want as much exposure as you can get for it?  Why have your work be for naught? I am not trying to be mean, but I would wager a larger % of the small number of people that find SoM at all find it via som.com, it would be sad if they can't continue to get updates and feedback about your work from that portal.

Well if you care anything for SOM you will do that yourself. I'm not a coach and a salesman too. I pull enough weight for SOM already.

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I am well aware that my words probably mean very little to you as I have burned my bridges with your good favor a long time ago, but I assure you I am not the same guy I was then, I wish you did not feel unwelcome, especially if its from me.  I want everyone on the forum(s) doing their best to make SoM games for the community, and that most certainly includes you and your work.

I take your words at face value. To be honest my decision to jump ship was brought on by Wolf's som.com moderation. But I was only participating in the first place to reward you for demonstrating some decency and humility.

Wolf has been posting mean little balls of hate around here lately. This thread in point. You know to each his own. Som.com is too Mad Max for my temperament. Especially when SOM is involved.

And frankly som.com posters seem to be more wanting of attention than Sword of Moonlight progress... or any activity whatsoever. People go online to get attention. It's good they have somewhere to go do that.

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Can we sort this out and agree amongst ourselves to try to keep things civil, unpersonal and professional?  There have been mistakes made, apologies made and so on, lets just move forward and try not to repeat them?

We can do all of that here. If you don't go personal (not allowed here) you can't go uncivil, check check. As for professional I am not sure what that means with respect to online discussion.

If you want me to see something somewhere send a link my way :saint:

If I have incompetent users in here I will send them your way :evil:

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