Okay? So I wonder, does this crummy software that needs that file kill every program when it doesn't get its file? How funny, and poor quality. Normally I'm very displeased with outside software that interferes, but I don't know if it's part of AMD's graphics drivers or not. If not it's part of the company's GPU Control Panel solutions.
Thanks for this screenshot, it looks like I need to
disable do_stipple in those language packs! Making a note. It used to look very good on a monitor I had, but it depends a lot on the DPI and generally probably the graphics have come a long way since then, with do_aa. (Note, do_stipple only applies to dithered, 16-bit color modes.)
The text based gauges are part of do_st. My thinking at the time is they look better than the image based ones out of the box. My project has a new mode based on KF, but the compass tends to not be lit well in normal projects, and I haven't figured out how to solve that, but I have a plan. (KF2 uses a complicated color formula that just happens to look good with the compass, the best bet would be to see what happens if you brightened its texture image.)
Your maps can have multiple layers and the clipping is a lot more sophisticated than originally so you can do many things that would glitch crazily otherwise.
I haven't had time to doctor most of the art. I've worked mostly on the map geometry. The other things have lots of holes and seams in their textures. If you want to help patch them over I can facilitate that. If you have better art from your past experience you can copy it into your project's DATA folder and set up additional DATA folders if you need them.
The outdoor set should generally blend the lighting between the titles. Some might be too sharp to, but if you think something isn't blending let me know.
P.S. I'm going to continue to investigate this. I wonder why you were able to get it to work with the Moratheia 2.1 demo for instance. And the other tools for that matter
BTW: Your last logs.zip file doesn't really help, but it's probably too much to ask to make more since I'd need you to use ws_log_debug_bar=7, and use the new 1.2.3.4d.zip file, AND go back and delete your atipblag.dat file. If you want to do all of that it can help, but if not we can put it behind us, and just assume the atipblag.dat programmers are amateurs. I will add a pop-up box to tell people to make a 0 sized file.
EDITED: I've changed the New Project [Options] to remove do_stipple mainly. You can see them here (
http://svn.swordofmoonlight.net/data/my/prof/Ex.ini) but to truly fix them the same file needs to be changed in the text/English/Default.zip data pack. (Note, the linked to file is Japanese, so only change your [Option] section if you want to do that. I would change it in your project at least.) There's a whole lot of these settings, my KF2 project uses a lot more of them. I maintain an unofficial list here (
http://en.swordofmoonlight.org/wiki/SomEx/list_of_extensions) that's usually not very up-to-date.