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Devs / Re: EXIT: 25th Anniversary Project
« on: February 28, 2021, 11:39:33 AM »
Last patch for a while
http://csv.swordofmoonlight.net/SomEx.dll/1.2.3.4.zip
I uploaded a patch yesterday because the code was at a stable place and I expect to be venturing into unstable territory for the next so many days, or weeks perhaps...
It has new code that draws the arm animation before everything else. This helps to keep performance more even when the arm/arms is/are taking up a lot of pixels on screen.
I recall fixing some timing code for subtitles, and (I'm sure there are other fixes) one odd change worth mentioning somewhere is the hop input won't any longer force you to stand up, so it's possible to hop mid squatting while remaining squatting. But it does stand up if you fall further than a jump height, so it only works (currently) on level ground.
P.S. I think I'm going to start playing with this (https://github.com/jibbsmart/JoyShockLibrary) library to add advanced features for Sony's PS4 and PS5 controllers (maybe Nintendo Switch can work too) shortly. My main plan for the accelerometer is to use it to lean over while standing still and look behind your self, like a rear-view glance. I will see about other uses when moving or attacking later. Since leaning forward and backward doesn't seem incredibly useful I will see about possibly making it an alternative way to look up and down instead. This is among the things I saw myself doing at the beginning of the new year.
http://csv.swordofmoonlight.net/SomEx.dll/1.2.3.4.zip
I uploaded a patch yesterday because the code was at a stable place and I expect to be venturing into unstable territory for the next so many days, or weeks perhaps...
It has new code that draws the arm animation before everything else. This helps to keep performance more even when the arm/arms is/are taking up a lot of pixels on screen.
I recall fixing some timing code for subtitles, and (I'm sure there are other fixes) one odd change worth mentioning somewhere is the hop input won't any longer force you to stand up, so it's possible to hop mid squatting while remaining squatting. But it does stand up if you fall further than a jump height, so it only works (currently) on level ground.
P.S. I think I'm going to start playing with this (https://github.com/jibbsmart/JoyShockLibrary) library to add advanced features for Sony's PS4 and PS5 controllers (maybe Nintendo Switch can work too) shortly. My main plan for the accelerometer is to use it to lean over while standing still and look behind your self, like a rear-view glance. I will see about other uses when moving or attacking later. Since leaning forward and backward doesn't seem incredibly useful I will see about possibly making it an alternative way to look up and down instead. This is among the things I saw myself doing at the beginning of the new year.