Sword of Moonlight > Devs

EXIT: Things to come

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Holey Moley:

--- Quote from: http://www.swordofmoonlight.net/archives/sword-of-moonlight/2018/05/things-to-come/ ---This is going to be a short post: I’ve been working hard (and often) on a major release that expands upon the profile editing tools and integrates them into the main experience; The crude “DLC” tools for making all new building-blocks for custom projects or to share. It’s taking a long time. There are five tools, and a sixth is needed. Though small, they’re very dense, each of them. They are to be seamlessly integrated by replacing the 3D model viewing elements with the new tools, since they include views of the 3D models. They have a lot more personality, and they are able to use the same extensions as the player, and so appear identical to the games. Upon completion, only the level designer will remain to be similarly upgraded. I feel that I will want to embark on that project, since it will otherwise appear not up-to-code until I do so.



In other news: In days I will have a PlayStation VR at my side, that I’ve ordered exclusively to add a stereo display feature to Sword of Moonlight. Since I learned that the headset would be perfect, I’ve thought about it somewhat, for at least a couple of weeks, off an on. I think it’s going to be a quick and painless operation, one that is likely to be more-or-less completed within this month; In which case a VR release may happen before these tools are released.
--- End quote ---

This (http://www.swordofmoonlight.net/bbs2/index.php?topic=281.msg2501#new) topic/thread has plenty of pictures of these new tools.

Here (https://github.com/gusmanb/PSVRFramework) is control panel like software that I will be using to add Sony's VR headset to SOM. Here (http://www.swordofmoonlight.net/bbs2/index.php?topic=282.0) is a topic/thread where I will be reporting on this feature's progress.

EDITED: I added an image. I wasn't going to, but I ran into some trouble, and got sucked back into messing with this thing... and happened to find a model I liked for a cover image. (In last minute code changes, I turned a "1.0" into a "1" and it killed the do_aa effect. It took me a while to figure out what I'd done, because it was 1.0 for the horizontal dimension, but left 1 along the vertical.)

P.S. Notice how clean/solid the lines are around the skeleton's bones, etc.

Holey Moley:

--- Quote from: http://www.swordofmoonlight.net/archives/sword-of-moonlight/2018/07/things-to-come-2/ ---A major release is now available. Also, the Windows 8/10 spellchecker service is enabled. PlayStation VR came a long way since the the last blog post, but is and will remain a demonstration.

This release adds an entire new dimension to Sword of Moonlight’s tools, by integrating new, full-featured profile editors into the main tools. The new editors replace the old model viewers, and while they remain a little rough around the edges owing to exhaustion, have a lot more character, since they have lighting, and pose characters, and also they use the same graphical pathway as the game player component, and so have access to all of the same visual effects, including the antialiasing extensions.



The level design tool is not included in the graphical overhaul. It’s going to look like a sore thumb until it sees medical attention.

Some of the new features open up previously unavailable elements of Sword of Moonlight. In the last weeks someone has made great inroads into King’s Field II’s compact disc for the PlayStation. I think more than ever we are on track for having a port before its 25th anniversary. It just so happens new profile creation tools are going to play a big part in the first steps of the process!
--- End quote ---

Here (http://www.swordofmoonlight.com/bbs/index.php?topic=1129.0) is TheStolenBattenberg's progress of late with King's Field II and other From Software artifacts. (I believe they have an account here... little used if so.)

P.S. Needless to say, this is now a release thread, and as-such I will be dropping details on the new release... and probably a lot of patches later on... just as soon as I can muster the energy to make a go of it.

Holey Moley:
This link is the new release... but the Updater will also attempt to download/install it if the TOOL folder is SVN Updated with Subversion.

http://csv.swordofmoonlight.net/SomEx.dll/1.2.2.6.zip

An up-to-date language package is required for the new tools to appear. They can be found by using the Updater's language menu to redownload the TOOL packages. Direct links follow.

(English)
http://www.swordofmoonlight.net/text/English/Neutral.zip
(Japanese)
http://www.swordofmoonlight.net/text/日本語/最新.zip

Holey Moley:
Patch

http://csv.swordofmoonlight.net/SomEx.dll/1.2.2.6.zip

This patch fixes a long unnoticed bug in SOM_MAP's event that tells if a "magic" has been obtained.

It also reverses the sense of zooming in on the real-time map, so that it works like the tools' 3D zoom function.

I've halved the snappiness of the deadzone mainly because I found it unpleasantly jarring when entering it unintentionally. It still feels snappy to me. It's very possible that the perception of the experience has been changed since this release tied the X/Z and U/V axis pairs together.

Holey Moley:
Depressing Patch

http://csv.swordofmoonlight.net/SomEx.dll/1.2.2.6.zip

Today SOM_MAIN would not open. It is the gateway into Sword of Moonlight... so it's kind of a problem! I don't often use it, because it's easier to use a shortcut to bypass it. I don't understand why this wasn't a problem before, but the problem is an extension had been trying to open SYS.DAT to read its counter names for the [Number] part of the Ex.ini file.

I recently let SOM_MAIN use a SOM file, if provided, so it can use the new extension to enlarge the font/tool. I don't see how this problem would be avoided before, and I am no using a SOM file with it, when it crashes now. So I have no clue why now, but I've fixed it, and am depressed if this is a good indicator that no one has tried this release, but what else is new?

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