Sword of Moonlight > Devs

EXIT: Something old, something new...

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Holey Moley:
Woops! I just found a killer bug in the KF1 demo with do_fix_damage_calculus=no.


--- Code: ---KING'S FIELD

[Bugfix]

do_fix_damage_calculus = no

--- End code ---

What was going on is the Strength and Magic bonuses aren't added so hits are 1 damage! I feel like crap about this.
I've fixed the SomEx.dll file if anyone wants it (http://csv.swordofmoonlight.net/SomEx.dll/1.2.5.2.zip)
I've also updated the demo to include shields. And I think there may have been a problem with the MPX files. They now have to be built with SOM_MAP before playing, and I've added an Instructions.txt file to explain how to do it (http://svn.swordofmoonlight.net/Sword-of-Moonlight/Library/KING'S-FIELD/Instructions.txt)

Holey Moley:
New Release (SVN Update or Download)

I've bumped the version up to 1.2.5.4 and uploaded new files. New features are much better frame rate, I now run at 120hz, and I've worked on the BSP system for my project, but it requires do_bsp and it requires using a new "pin" system in SOM_MAP where tiles disappear when they shouldn't. Pins are placed by right-clicking on the checkpoints screen. I've added preliminary animations for guarding and heavy attacks/counters with weapons. This is a nice addition to complement shields.

Note, using the bsp system can improve frame rates, and is good if you want to put a lot of monsters and things inside interior spaces. But the main boos for the frame rate comes from using a newer compiler, and Windows XP is no longer supported.

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