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Beginner and other Nonsense / Issues Getting Started with Custom Objects
« on: October 30, 2019, 06:56:10 PM »
I'm incredibly new to the Sword of Moonlight tool. I've read through the tutorials, and I've had success creating a small game with the included asset. My issues have been with creating my own objects and assigning them textures.
Using MetaSeqouia I've successfully created a simple cube that I've been able to insert into the game with x2mdo and ObjEdit, but I cannot for the life of me get x2mdo to generate a texture file from any BMP I've thrown at it. The tutorial I read said to just make sure the .x file and the .bmp file have the same name and are in the same folder as x2mdo but I get the error "\cube.bmp could not be read." when I attempt to run it. A .mdo is generated, I'm able to create a .prf with ObjEdit, but when I put it in SoM I have no textures.
I'm probably making a complete noob mistake, but any help would be greatly appreciated.
Using MetaSeqouia I've successfully created a simple cube that I've been able to insert into the game with x2mdo and ObjEdit, but I cannot for the life of me get x2mdo to generate a texture file from any BMP I've thrown at it. The tutorial I read said to just make sure the .x file and the .bmp file have the same name and are in the same folder as x2mdo but I get the error "\cube.bmp could not be read." when I attempt to run it. A .mdo is generated, I'm able to create a .prf with ObjEdit, but when I put it in SoM I have no textures.
I'm probably making a complete noob mistake, but any help would be greatly appreciated.