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Exit: January, 2013 Archive

Best of 2012 Year in Review

Thursday, January 3rd, 2013 by Holey Moley at

Exit: And a Happy New Year

As promised SomEx.dll, aka. 2012, is, as of now, officially released upon the Internet! Albeit it is somewhat rough about the edges, micro patches should punctuate the coming months, but it has also been months in the making and it is (now) 2013 after all. So.

Incidentally 1.5 is the only release of 2012. If you are wondering about those other months: judging by the forums (and notwithstanding comparatively minor events throughout) the early focus was’s inner workings — complete with WebGL presentations for all of SOM’s artwork. After proving that works attention shifted to desktop apps; see PalEdit, or think next-gen Sword of Moonlight — that ultimately inspired all of this otherwise unanticipated year end upending of “SomEx”.

And 2013? Well the immediate task at hand is documenting the new (and yet undocumented) extensions in the “unofficial” wiki documentation — link. And I seem to remember vowing to once and for all fix the site’s login difficulties just as soon as this business is all wrapped up. Look out for those patches. Odds are good 2013 sees SOM achieve 100% viable publishing platform status! Defects wise. Almost there…

And by 2014? It is imperative to realize full replication of SOM’s in-game visuals so to deliver high-speed steady frame rates to budget desktops. Look out for a one-two punch!!

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