TRISMEGISTUS

[Boxart]

game_series = Trismegistus

game_title_with_sequel = Trismegistus

game_version = 1.?
game_edition =  Ex 0.9 Ed. #1
game_year_published = 2011
game_date_published = January 12, 2011
game_first_edition_year = 2009
game_first_edition_date = February 3, 2009

game_legal = This game is a product of From Software's Sword of Moonlight KING'S FIELD Making Tool. It is not produced by nor is it endorsed by From Software. 
 
game_auteur = Tom Eversole
game_thanks = From Software

[Author]

;This section is for authors especially. Players should not make
;changes without authorization from the author to do so. The values
;of these settings should not change if/when this file is trans-
;lated into different languages.

international_production_title = Trismegistus

software_company_name = Hguols

[Launch]

launch_title_to_use = Trismegistus

do_fix_controller_configuration = yes
do_fix_spelling_of_english_words = yes

[Folder]

;Uncomment this to save your game in your Saved Games folder
;for Vista users, and in your Application Data folder for pre-
;Vista Windows operating systems. This will be done by default
;if playing Dark Destiny from a CD-ROM.
;do_use_users_saved_games_folder = yes

;Alternatively you can manually specify a folder for your game
;by uncommenting and setting the following setting to the address
;of the folder you would like your games to be saved to. Environ-
;ment Variables (eg. %HOMEPATH%) will be expanded if set.
;saved_games_folder = 

[Locale]

;Note: only Microsoft Windows defined locales are supported and
;may be required to be installed. Microsoft's "Locale Builder" 
;custom locale creator can be supported on demand if need be.

;Locale settings are one iso639 language code and one iso3166 
;country code separated by an underscore (ll_CC) with an optional
;@variant modifier, ie. (ll_CC@cyrillic)

;This release is English only. Translating is easy as can be.
;Translation information is available at swordofmoonlight.com
locale_to_use_for_play = en_US 

;your computer/user locale will be used by default
;locale_to_use_for_dates_and_figures =

do_use_builtin_locale_date_format = yes
do_use_builtin_english_by_default = yes

do_use_abbreviation_prefix = yes
do_use_contextual_prefixes = yes

[Window]

window_title_to_use = Trismegistus

restrict_aspect_ratio_to = 4:3

directx_version_to_use_for_window = 9

shader_model_to_use = 3

do_force_fullscreen_inside_window = yes

do_auto_pause_window_while_inactive = yes

;This will keep your game from from changing to 640x480 resolution
;during the intro/ending screens and in game movies.
do_scale_640x480_modes_to_setting = yes

;1:1 (pixel perfect) mapping to your digital TV/monitor. 
;do_center_picture_for_fixed_display = yes

;Under Direct3D 9 this puts the game in true fullscreen mode.
;do_not_compromise_fullscreen_mode = yes

;Might help interlaced TVs/monitors. Direct3D 9 only. 
;do_use_interlaced_scanline_ordering = yes

;Disable "vsync" when set to yes. Direct3D 7 not yet supported.
;do_force_immediate_vertical_refresh = yes

[Option]
 
do_pause = yes
do_cursor = yes
do_wasd = yes
do_mouse = yes
do_analog = yes
do_mipmaps = yes
do_alphafog = yes
do_rangefog = yes
do_dither = yes
do_smooth = yes
do_invert = yes
do_highcolor = yes
do_anisotropy = yes
do_lights = yes
do_ambient = yes
do_sounds = yes
do_syncbgm = yes
do_hdr = yes

[Detail]

;ms wait before showing hourglass. Or 0 to disable. 
cursor_presentation_timeout = 250

;one handed (independent) wasd/mouse
;Ask about mouse/keyboard customization at swordofmoonlight.com
wasd_and_mouse_mode = 1

;set to 1 to disable anisotropic filtering. 
;you may also need to turn do_anisotropy off.
;mipmaps_maximum_anisotropy = 1

;number of Shader Model 1.x light calculations
lights_vs_1_x_unroll_x = 7

lights_constant_attenuation = 1.0

lights_diffuse_multiplier = 0.8
lights_ambient_multiplier = 0.8

;25% of lamp lighting is ambient 
ambient_contribution = 0.25

[Adjust]

;commenting these lines out may or may not speed up your
;game considerably (by sacrificing some graphical stuff)
sky_distance_multiplier = 1.7
sky_fadeline_multiplier = 0.7

;eye level with Hlodyn Daeg (protagonist)
pov_baseline_in_meters = -0.14
bob_distance_multiplier = -1.0

[Output]

;function_overlay_mask = 3c1

;function_overlay_tint = ffee00
;function_overlay_contrast = 000000

;Trismegistus "includes" a number of missing files
do_missing_file_dialog_ok = yes

[Script]

system_fonts_to_use = 120% 0 Egyptian505 BT U+0000-007F

fonts_to_use_instead_of_MS_Gothic = 120% 0 Egyptian505 BT U+0000-007F

[Bugfix]

do_fix_slowdown_on_save_data_select = yes
do_fix_graphics_device_interfacing = yes
do_fix_oversized_compass_needle = yes
do_fix_clipping_item_display = yes
do_fix_asynchronous_sound = yes
do_fix_lighting_dropout = yes
do_fix_elapsed_time = yes


;EOF/Enjoy Trismegistus~