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Author Topic: Re: Papercraft  (Read 6320 times)

HollowFang

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HollowFang says,
« on: December 12, 2020, 11:49:11 PM »

I've tried to pm you but it well not let me .
I'm trying to rip the 3d models from any of the games to make them into papercraft models. Do you know how to rip them so I can import into a 3d editor?

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Holey Moley

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Holey Moley says,
« Reply #1 on: December 14, 2020, 09:59:21 PM »

I hope you don't mind I moved your post to its own topic. I replied to your PM(s) I think there may be something wrong with the page reloading after sending the PM I need to investigate.

You said you wanted OBJ format. Do you want textures? Or animation?

You can use this (https://github.com/mick-p1982/mm3d/releases/tag/win32-demo2c) program I'm developing to save a pose as OBJ. If it doesn't work let me know.

(EDITED: Previously the link was win32-demo2b.)

I can give you a copy of an x2mm3d.exe program I use to convert TMD and Sword of Moonlight files to its native format, but TMD files won't have texture maps or any textures. You can find programs for getting TMD models off PlayStation discs.

For SOM models you can run them through x2mm3d.exe to make an MM3D file and animate them. I'm in the process of converting King's Field II models to SOM's animation format. At this stage the models aren't very polished.
« Last Edit: January 02, 2021, 06:25:39 AM by Holy Diver »
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HollowFang

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HollowFang says,
« Reply #2 on: December 24, 2020, 11:37:32 PM »

Neeto. So what animation process are you using? is it based on keyframing the animation? or direct bone movement recording? did you have to make your own skeleton for each model or have you been able to convert and maintain it? how are you gonna handle multi level maps such as seen in termite mines?
and yes to the textures and models as well as the x2mm3d and its fine if there not polished i just need the shape and textures i can fix as i go and if there animated great if not o well LOL.
what do you use for ripping the tmd from the discs ? idk of any that are still being hosted.
and last time i did have one it did not find and models at all on disc.
« Last Edit: December 24, 2020, 11:53:03 PM by HollowFang »

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HollowFang

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HollowFang says,
« Reply #3 on: December 25, 2020, 02:20:02 AM »

instead of just .obj i can use .blend or .max as well

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Holey Moley

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Holey Moley says,
« Reply #4 on: December 25, 2020, 11:37:05 AM »

Verdite (Moratheia) told me via email they would give you a collection of models they had for one of the games. I think King's Field II. Sometimes the PlayStation games use slightly modified versions of the TMD files, but a lot of it is plain TMD. I just can't offer you advice because I've never used the TMD ripping programs myself, but I know many do so it can't be so difficult. For the games I'm interested in I go into the game data and work it out myself so I'm sure that nothing is missed, but the TMD signature is pretty reliable. You might get some bad rips but I don't think it would miss anything.

Quote
how are you gonna handle multi level maps such as seen in termite mines?

That was the very first thing I worked on. I wouldn't be surprised if that was 2yrs ago. But anyway every map in King's Field II has two levels. You can see it in my itch.io demo.

BLEND and MAX files are more or less proprietary formats. I don't know if anything outputs those formats, anyway they're not exchange formats. I'm glad you replied, I was beginning to wonder, but I don't know what I can help you other than what I've said about you're free to use any of the models from SOM or from my KF2 project. You're probably not interested in SOM's models since they're not so iconic.

Anyway, I haven't published the x2mm3d (x2mdl) program I mentioned. I actually was still finding bugs like recently when I worked on making the flying monsters fly. I don't mind uploading it. I'm going to update the MM3D program in the next few days with a new feature I'm working on that combines the two kind of animations you talked about. As for animation I only mentioned it since you can look at the animations and export your models in whatever poses you can find among them to make them appear alive. Sometimes the base model is not in a natural pose.

P.S. Please Capitalize your sentences when you post here. That's actually a rule of this forum. I wouldn't ban anyone for having a personality but writing legible posts is very important to the very idea of a forum :cop:
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Holey Moley

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Holey Moley says,
« Reply #5 on: December 25, 2020, 06:12:15 PM »

FYI http://www.swordofmoonlight.net/bbs2/index.php?topic=319.0 is where I will put the x2mm3d program ASAP. It's about time to publish anyway, so I hope you don't mind waiting with everyone else (there's no one else, maybe Verdite will download it. No one else uses SOM!!)

EDITED: Maybe it's a small consolation but if you download the mm3d (mm3d-portable.exe) program there's a "headeater" folder with a pretty decent facsimile of the headeater monster inside. You can convert it to an OBJ file with the same program.

P.S. I kind of like the very low-poly "Papercraft" models, but I want them to be probably heavier and more seamless and solid than they really are, like sculptures. I wonder if anyone reinforces them and fills in the seams?
« Last Edit: December 25, 2020, 06:31:20 PM by Holy Diver »
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HollowFang

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HollowFang says,
« Reply #6 on: December 26, 2020, 01:36:44 PM »

 "kind of like the very low-poly "Papercraft" models, but I want them to be probably heavier and more seamless and solid than they really are, like sculptures. I wonder if anyone reinforces them and fills in the seams?"

Yes most use color pencils for the seams. using heavy card stock like i do they are quite rugged and solid! :thumbsup:
« Last Edit: December 29, 2020, 11:42:17 PM by HollowFang »

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HollowFang

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HollowFang says,
« Reply #7 on: December 28, 2020, 05:21:27 AM »

I assume what this the holidays you have been busy.
What was the plan for the models?

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Holey Moley

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Holey Moley says,
« Reply #8 on: December 28, 2020, 01:39:58 PM »

When you post images here not related to Sword of Moonlight I would appreciate if you try to make them links instead of attachments.

Quote
I assume what this the holidays you have been busy.
What was the plan for the models?

I gave you clear instructions. Please read my posts again. Unless Verdite contacts you with their models (you just have to wait) you won't be getting anything handed to you on a silver platter. I recommend trying to do the headeater model like I already described. If you have success you can wait until I publish my x2mm3d tool later this week.
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Holey Moley

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Holey Moley says,
« Reply #9 on: December 28, 2020, 03:07:47 PM »

EDITED: At https://github.com/mick-p1982/mm3d/releases/tag/win32-demo2c I just updated the download to make sure the OBJ export retains the animation pose, and I added an option to copy the animated pose to the clipboard (although it's a little tricky to use because you have to check the Animation->Clipboard Mode checkbox because in animation mode copy/paste otherwise works in keyframes instead.)
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HollowFang

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HollowFang says,
« Reply #10 on: December 29, 2020, 11:57:48 PM »

I apologize for the Image's, I thought that was posted in the Messages so it would be ok.

Thank you for the update as well as for the explanation. I've found a tool to Rip from the Game directly. I Just need a way to view them or convert the Tim files.

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Holey Moley

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Holey Moley says,
« Reply #11 on: December 30, 2020, 11:02:28 PM »

I wanted to share that I've failed some, I let myself get a bit distracted chasing some programming stuff, I'm at least two days behind my earlier pledges. (I was trying to fix some bugs in that program I uploaded the other day, that resulted from being able to reassign parentage in the joint/skeleton hierarchy, I should've just stopped after I fixed them.)

Quote
I apologize for the Image's, I thought that was posted in the Messages so it would be ok.

Don't worry, I just don't want to end up with a server full of large images that aren't related to the topic of the server. I don't want things to get out of hand here.

If your goal is to texture map the models that's going to be quite a task. I wouldn't go that far if I were you. At least for the King's Field II models I have to do that for my game project, so if you can wait (or checkout some of the models that are already finished, if not polished) you can save yourself that trouble.

If you can't wait a little longer I can upload a temporary download if you want to try to convert MDL files in https://swordofmoonlight.itch.io/k download. I thought I'd wait until you let me know if you'd looked at the headeater model and was able to use it. It's a pretty iconic monster.
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Holey Moley

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Holey Moley says,
« Reply #12 on: December 31, 2020, 04:12:36 AM »

Quote
Thank you for the update as well as for the explanation. I've found a tool to Rip from the Game directly. I Just need a way to view them or convert the Tim files.

Are you in Germany? I learned only last month perhaps German capitalized every noun. If not I don't appreciate this. But either way, English doesn't do this.

EDITED: I meant to share this (www.swordofmoonlight.net/holy/x2mdl.zip) before. I can be absentminded. If it works you can use this to convert MDL files into MM3D files. It's a debugger build. When I publish it for real later it won't be a debugger build.
« Last Edit: January 02, 2021, 06:19:09 AM by Holy Diver »
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Holey Moley

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Holey Moley says,
« Reply #13 on: January 02, 2021, 06:24:44 AM »

Strikeout: Sorry again, I found out the EXE I uploaded yesterday was thoroughly broken for reading MDL files, which is why I shared it. I messed it up last time I was working with it and didn't test it with MDL files.

I'm about to share this (http://www.swordofmoonlight.net/holy/x2mdl.zip) file in the other topic/thread, but this is a fixed version.

You have to read the TXT file to make the x2mm3d.exe (just copy/rename it) but also it only works with the newest mm3d files from https://github.com/mick-p1982/mm3d/releases/tag/win32-demo2c including the headeater sample file that I only reuploaded this morning.
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Holey Moley

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Holey Moley says,
« Reply #14 on: January 06, 2021, 12:28:56 AM »

So did you make a papercraft model? A fire crystal would make a cool paper model :box:
Formerly "Holy Diver" ("Holy") [Holy will be back as soon as I'm back to full form]

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