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Messages - FlameScion

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1
It's okay, I really like to see to some extent the development of these programs, learning from mistakes (and weird bugs that plague my very existence  :xd: ) is quite amusing and interesting. After downloading the patch once more, I managed to get the program running once again!

More than being offended I feel quite compelled and at home in the "Beginners and other nonesense" being the very definition of a noob lol, and I'm sure that, as many may be beginners, it is the first place where they will look for aid and hopefully they will find a solution there!

Will keep you informed should anything else come up or if you need something to be tested by the least tech savvy person!

2
Beginner and other Nonsense / Re: Unspecified bug, deliberation
« on: January 25, 2021, 04:02:17 PM »
Oh you were right, I forgot to take off the BGM i was using as placeholder lol. Ok now I can send it through here.

Thankfully I was able to find this post quite easily from the "Latest replies"

3
Beginner and other Nonsense / Re: Unspecified bug, deliberation
« on: January 25, 2021, 02:55:04 AM »
Sorry, I wasn't able to spend much time at home yesterday do I missed this. I gave yoj access to the Google Drive since I uploaded the whole project just in case (it's arround a 100mb ZIP file) so I'm not sure I could send it.

Yes, I downloaded the patch once more after you replied and still nothing happened, just to be safe I downloaded it once more and still no changes.

I try to maintain an "archive" of sorts for all the SomEx.dll I used and backed up for a while. As for the logs, db.log shows that the Shader Model is 3, and I also tried to set different start coordinates in the map.

4
Beginner and other Nonsense / Unspecified bug, deliberation
« on: January 24, 2021, 04:03:01 PM »
A quick summary:
I tried to start a new project with SOM a few days ago, and everything seemed to be working correctly until I tried to use the playtest function. in the map editor, after compiling and hitting playtest, nothing happened, while on the main menu, the start menu worked correctly but when it was supposed to start, it crashed a missing file error about a map.

After going into System Management -> Extras and setting the entrance map, the missing file error was solved, but still the playtest wouldn't start, closing the program a few seconds after starting the game.

Just in case I'll send a copy of my project in case anyone is interested and can see if it works correctly for them.

5
Beginner and other Nonsense / Re: Unspecified bug, deliberation
« on: January 23, 2021, 11:28:28 PM »
Don't worry about it, I think I'll keep with this tomorrow as well since it's weird because the map has basically nothing (no npc's, objects, monsters, etc) and still doesn't work (even with projects that are started from scratch).

Just in case I'll try to get a clean install and then apply the latest patch to see if it helps in anything.

6
Administrator note: This thread was created by splitting/merging three separate sets of posts.

Just back from trying the patch and setting the start map with some news:

1) The missing file problem is solved so that's good, it was just that the starting map wasn't selected just as you said.
2) Sadly I'm unable to start the playtest from both the map editor and the main menu. In the map editor after compiling and hitting playtest nothing happens, while from the menu, SOM loads correctly into the game start menu, but then it closes out of nowhere.

At first I thought that the same ATI error was happening as before, but after reading the log (which will be attached) a loop of various "som_game_ReadFile()" and "som_game_CloseHandle()" related to a model file called "o237.mdo" is the last thing that happens before SOM closes itself.

7
I'd say they look okay. My PC may be a potato but the shadows seem to be generated correctly

8
Quote
I'm excited for new projects. I'd like more varied project spaces to work with. I have hardly any. Don't hesitate to share early results. If you run into a problem (bug/glitch) you'll need to share your files somehow (over link if large) or make a test project that reproduces the problem and link to it.

Thanks, I'll try my best and see if my PC doesn't explode whiel trying it but will keep you informed of what I can pull off. SoM is one of those things I've wanted to try for quite some time but just didn't have the time for. I'll keep you updated of what I can do

Quote
EDITED: Does the non-debug version NOW work without atipblag.dat?

Yup, works like a charm

9
So, I ran the debug version without the atipblag.dat now and it worked fine (no error prompts whatsoever) which is just weird and doesn't make much sense to me  (although i'm no expert here) I'm sending the ws and db logs in case you can find something interesting about them that might help you (or further sends us into this rabbit hole).

Meanwhile i'll just keep focusing into trying out modelling some stuff and try to pull off what I can, so you most likely will see me askingw eird noobish questions.

If you need anything, you know where to ask.

10
I don't have any previous experience, I always wanted to create some models and try to create landscapes in game engines, and Sword of Moonlight is one that caught my atention the most since I always liked the KF style, so not sure I could help you with that.

As for the rest, no problem!, you put up a lot with me these days, the least I can do is try to help with that as well

Where would i need to use the ws_log_debug_bar=7 line, any specific part of the Ex.ini file?

11
Wonderful news! after finally creating the 0 sized file the engine started! Since I did a a lot of adjustments i didn't have to, I deleted and redownloaded everything just to be safe. I'll attach the db.log and ws.log just so you can make sure it's okay.

I can really see the difference graphically between the old engine and the update, and I think my poor PC does as well  :xd:

Thank you for having so much patience with me these days!

12
Don't worry, this is a nice interesting journey into troubleshooting and I might get to learn something neat about it .

So, the message that prompts about atipblag.dat is:

"A file appears to be missing
C:\Windows\system32\atipblag.dat
Press CANCEL to disable this message box"

 Tried changing the "db_log_debug_bar = 7" into Output and finally got something less empty, but quite repetitive and with our stellar guest, Mr atipblag.dat.

Sadly I don't have Visual Studio, sorry. And I should be the one apologizing for bringing such a weird problem into this, I tend to have terrible luck with most of PC related things  :sick:

13
Now, on to the debugger version.

I'm constantly getting this message after replacing the SomEx.dll:

"SomEx.dll - AssertingIsDebuggerPresent

You may attach a debugger now or Retry to run vsjitdebugger
                                                  Cancel   Retry    Skip "
 (Translated the options because my PC is in spanish)

And once again, after starting the Project Manager to preview models, as well as for the map, I get that atipblag.dat is missing once more. Still no crashes, the program is continuing to function. At this point my conclusion (A terrible and non-expert, of course) is that this is indeed related to the Shaders. Maybe the integrated graphics from my CPU, since I don't have a graphics card, is provoking the malfunction of the program, and that could be why the older version works and the newer one doesn't.

 In a few days my brother is going to bring his PC (with an Intel CPU) and allowed me to test SoM there, so if that does something for you I can report how that goes.

Yet again, this is my untrained and guessing opinion, should you need me for anything else and to try to find a workarround, I'll still be here  :thumbsup:

14
I'll go for two different reply so we can get a better comparison. This one will be without the debug build and the next one will be with it.

Yes, I'm on Windows 10 right now, and I enabled the do_log/do_log_bar line, sadly that's all the db.log can show me. On the other hand, I'm attaching rs.log so you can check it for yourself as well in case something comes to your atention. For now that's all I could get from this
Also, even by enabling do_log_bar in your project, I can't get any log from it

EDIT: Sorry, forgot to attach the Screenshot lol

15
-Understood, will leave SOM_RUN alone and will never touch it again.
-Moratheia worked correctly using Moratheia.exe rather than GAME.EXE, and it worked quite well without any kind of problems. However after switching the SomEx.dll guess what? That's right, it didn't start up anymore, just like the previous 2 cases (a hint, or something that adds more confusion).

-Did the do_log/db_log_bar thing and I'm unable to get a db.log (perhaps i'm doing it wrong? I'll keep trying). As for SOM_RUN, I only entered the TOOL folder to switch the SomEx.dll you sent me and after that I did the compatibility stuff but I'm starting from the shortcuts made by the .bat files during the install.
-The Antivirus logs mention nothing of SoM's components either, so maybe we can scratch that out.


UPDATE: Finally got a db.log created! I was being dumb and still checking at %TEMP% but that was for the DMP file (which still hasn't appeared). Attaching it now

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