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Since last seen I’ve put finishing touches on the new tile icon generation system and the old tile system too. The latter is now accessed by pushing the slider bar in the map editor to the very top. The slider can also now be used to fade out the grid lines and to fade in direction arrows.There’s many more additions mentioned in a wrap-up address inside the Discussion forum. The advanced profile editing tools can now be left open while working, and the Alt key works with clicking to open a 3D model editor. The parts editor tool now has a UUID system shoehorned into the icon field. This works because the old style icons are secondary to computer generated icons. The art system also uses this icon generation system on everything else so its “shortcut” files display a thumbnail graphic. I want to add that a whole lot of work has gone into all of this. The new map icons fill in the space between the grids and include a 2 pixel border for shadow highlights. Getting everything right took weeks.In other news I’ve reset the Subversion repository. The first revision is now classic Sword of Moonlight for previewing and comparing to the second revision. I’ve removed all traces of “source code” for work from the web. I’m keeping it private going forward. I have private copies on Github that I hope will outlast me. I’m actively trying to make a turn to commercial outlets. I intend to consult with From Software reps before making this move. I’m going to put a non-commercial version on Archive.org as-soon-as-possible. In the meantime, please stay tuned, use SOM, and support my work!
KING'S FIELD[Bugfix]do_fix_damage_calculus = no
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