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Messages - SaneGino

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1
Beginner and other Nonsense / Re: Regarding Posting Sensibilities
« on: February 20, 2013, 12:27:39 AM »
Well, as long as everyone is happy, I am too.  :rolleyes:

2
Beginner and other Nonsense / Re: Getting started: bugs and errors.
« on: February 19, 2013, 07:31:01 PM »
Hm.  I did notice the skies are a little funky, but to be honest, those look much nicer, glitches and all.  :xd:

Anyways, I had alot more custom junk than I thought.  Here you go.

Please mind my very very very rough start.  Just fiddling with the tools and getting a feel.   :razz:

3
Beginner and other Nonsense / Re: Getting started: bugs and errors.
« on: February 19, 2013, 07:29:00 AM »
As the maximum file size is 1.9 megs, and the project is well over 120, I'm not sure what I need to post.  Just the .som file?

4
Beginner and other Nonsense / Re: Getting started: bugs and errors.
« on: February 19, 2013, 06:13:43 AM »
Well THAT was quick.

When an enemy strikes the player and deals damage, SOM_DB crashes, and that's literally all the information I have for you.  :xd:

5
Beginner and other Nonsense / Re: Getting started: bugs and errors.
« on: February 19, 2013, 05:48:28 AM »
Correctamundo.

I'll be popping my head in and out time from time when I run into any gamebreaking stuff.  Hopefully this thread can end up helping many a SOM_EX newcomer.  Hopefully. :updown:

6
Beginner and other Nonsense / Re: Regarding Posting Sensibilities
« on: February 19, 2013, 05:45:22 AM »
Jeebus guise, so hostile.   :face15:

This whole thread is an absolute waste of space, just as argument is a waste of breath.

Breathe in, breathe out.

7
Beginner and other Nonsense / Re: Getting started: bugs and errors.
« on: February 18, 2013, 09:14:44 AM »
Well that's cool.  :razz:

I've been tumbling ideas around in my head, and I know it's going to take a while for me to finish, really just the tedium of making everything mesh smoothly.

The gist of the game I'm building is much like Battlespire, if you've ever played it, and I plan on making it rather large.

8
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 17, 2013, 06:05:26 AM »
I do enjoy some classic armored core.  :P

9
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 17, 2013, 04:41:24 AM »
If I had model making experience, I would LOVE to make a MLP game, but alas, I do not.  :razz:

I plan to stick around, I'll be working on this little game and fiddling around with the engine a bit every day, I hope to be able to work more quickly in the future.

The biggest issue I'm having right is trying to layout the maps in efficient manner, that is still interesting to explore, yet balanced.

10
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 17, 2013, 01:38:40 AM »
I understand how the program works, how to place things, how to save things etc etc, but I'm not all that sure why these error messages are popping up.  Maybe I'm dumb and am doing something wrong, and I apologize for my noobyness.

I'm sorry my posts aren't all that long, but I don't really know enough to provide paragraphs of information for you.  I'm trying to go at this one step at a time in order to keep myself from being overwhelmed.  On the bright side, I did figure out what I was doing wrong, and I facepalmed so ridiculously hard I still have a headache.  The size for the NPC's were set to 0.0  :doh: :doh: :doh:  This harkens back to my first statement, on the subject of noobyness.  :updown:

As for the error messages that pop up, the two with 177 and 179.mdl point to my old install data\sfx\model.  I'm not exactly sure what those are, but nothing seems to be out of the ordinary.

So I suppose, for now, all my errors are fixed.  Thank you.  ^^


11
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 16, 2013, 08:20:43 AM »
The error points to my old install of SOM, not the EX version.  I assume it points there because of the alternate data folder?  :confused:

12
Beginner and other Nonsense / Re: A collection of bugs and errors.
« on: February 16, 2013, 05:32:38 AM »
Well, I used the language pack, and didn't unzip it, but once I used the alternative data folder is when it worked.

As for the NPC problem, when I added that line to my SOM_EX.ini file, it caused missing file error messages to stop popping up, and now, I can hear the NPC walk around, but I still cant see him.   :updown:

As for which files it told me I am missing, there are three.  Kage.cp, 0177.mdl, and 0179.mdl, which I assume may be my invisible NPC problem, although I don't quite understand.  I seem to remember fiddling with the npc model but it had little change on the outcome, and I can see it in SOM_PRM viewer.  I dont remember this error message showing until I changed the NPC model to something different.  Maybe its not related at all.   :yumm:

13
I know how to set the models to their respective objects, at the least. :P I have the models set in SOM_PRM, saved, and I can see them there, but when I try to place an NPC onto a board, it wont show up, in game or in SOM_MAP's viewer.

14
I apologize.  I get the gist of what you are saying, but I'm not sure I follow.  My NPC models don't appear because the program is looking in the wrong folder?

15
It seems to be pointing to the data\enemy\model folder of my previous install.  Hm.

Also, I meant to say that I cannot find the cpgen.exe, only the source code for it.

Perhaps this is related or maybe it isn't, but NPC models will not show up in game, or in the editor.  The Npc is still there, it can be interacted, but it is invisible.

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