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Beginner and other Nonsense / Re: Getting started: bugs and errors.
« on: February 21, 2013, 01:46:36 PM »
Hey sweet!
I spent the most of today fixing a bug thanks to your project. I noticed that the intense directional lighting wasn't lighting the furniture.
http://csv.swordofmoonlight.net/SomEx.dll/1.1.1.6.zip
I think I would have caught this sooner except I tend to work with toy test projects and Verdite never uses lights with his Rathmor project. I've given up on even mentioning the idea. And as far as I know you two are the only dudes working with Ex.
But honestly people tend to not use the map-wide directional lights, and if you do its best to make them subtle as I suggested above, so I might not have noticed them in other games I sometimes toy with.
PS/Offtopic: there is a do_arm extension that lets the arm flail about in this build in case anyone wants to try it.
While I am posting,
I also noticed today that SOM_EX.exe got linked against Windows' debug C runtime somehow. I don't know if that will run on everyone's computer but I haven't had any complaints so far. I intend to try to clean it up (something I've been meaning to do for a while) and update it here in a bit.
EDITED: So even if you drop SOM like a bad habit in short order like probably 95% or more people do, you contributed to something
I spent the most of today fixing a bug thanks to your project. I noticed that the intense directional lighting wasn't lighting the furniture.
http://csv.swordofmoonlight.net/SomEx.dll/1.1.1.6.zip
I think I would have caught this sooner except I tend to work with toy test projects and Verdite never uses lights with his Rathmor project. I've given up on even mentioning the idea. And as far as I know you two are the only dudes working with Ex.
But honestly people tend to not use the map-wide directional lights, and if you do its best to make them subtle as I suggested above, so I might not have noticed them in other games I sometimes toy with.
PS/Offtopic: there is a do_arm extension that lets the arm flail about in this build in case anyone wants to try it.
While I am posting,
I also noticed today that SOM_EX.exe got linked against Windows' debug C runtime somehow. I don't know if that will run on everyone's computer but I haven't had any complaints so far. I intend to try to clean it up (something I've been meaning to do for a while) and update it here in a bit.
EDITED: So even if you drop SOM like a bad habit in short order like probably 95% or more people do, you contributed to something