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Exit: February, 2016 Archive

Before heading back to work

Sunday, February 14th, 2016 by Holy at www.swordofmoonlight.net

Exit: A brief respite

2016 is all about getting 3D artwork in-and-out-of Sword of Moonlight. In fact this work began at least two months prior to the new year. And so by February a malaise had set in. I needed a vacation from this work. Just for two or three weeks. Not recreation-no of course not. Just a new kind of work.

So after two weeks, we have a new micro-release that adds footstep sound effects to the player-protagonists among other things. Footsteps have been curiously absent for a while. A long time frankly. I endeavored to figure it out a while back. It would be my next odd job and the next step in the process of making the PCs seem analogous to NPCs — Non-Player Characters.

There is a single, simple footstep sound, which most of the people-like NPCs already use; although it turned out that From Software fumbled, and assigned different sound effects to either foot, left-or-right, the other sound evocative of a peg-leg. A possibility is the non-peg sound, deemed superior, was added by an employee who neglected-or-did-not-realize that each foot had its own point-of-attachment. As a result the NPCs walk with an aural limp, or an asymmetric sound. It’s unsurprising it went unnoticed, as From Software published Sword of Moonlight absent quality assurance authorities — for example, Sony or Sega — and so this is not-uncommon outside of the King’s Field remake-kit: wherein NPCs do not walk.

These NPCs’ artwork is not part of this release, although it is part of this year’s initiative to ease development and management of 3D art regarding Sword of Moonlight. Their footsteps are not the only concern.

Continued: Before heading back to work

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